[PATCH 4/5] wined3d: Make the device parameter to wined3d_device_get_stream_source() const.

Henri Verbeet hverbeet at codeweavers.com
Tue Aug 30 13:12:34 CDT 2011


---
 dlls/wined3d/device.c  |    2 +-
 include/wine/wined3d.h |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 82dcd65..792521a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1775,7 +1775,7 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI
     return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_device_get_stream_source(struct wined3d_device *device,
+HRESULT CDECL wined3d_device_get_stream_source(const struct wined3d_device *device,
         UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride)
 {
     struct wined3d_stream_state *stream;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index c609637..a523785 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2246,7 +2246,7 @@ HRESULT __cdecl wined3d_device_get_sampler_state(struct wined3d_device *device,
         UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
 HRESULT __cdecl wined3d_device_get_scissor_rect(struct wined3d_device *device, RECT *rect);
 BOOL __cdecl wined3d_device_get_software_vertex_processing(struct wined3d_device *device);
-HRESULT __cdecl wined3d_device_get_stream_source(struct wined3d_device *device,
+HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
         UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
 HRESULT __cdecl wined3d_device_get_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT *divider);
 HRESULT __cdecl wined3d_device_get_surface_from_dc(struct wined3d_device *device,
-- 
1.7.3.4




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