[PATCH 4/5] wined3d: Get rid of the WINED3DDISPLAYMODE typedef.

Henri Verbeet hverbeet at codeweavers.com
Wed Nov 16 13:08:06 CST 2011


---
 dlls/d3d8/device.c       |    2 +-
 dlls/d3d8/directx.c      |    5 +-
 dlls/d3d9/device.c       |    2 +-
 dlls/d3d9/directx.c      |    4 +-
 dlls/d3d9/swapchain.c    |    2 +-
 dlls/ddraw/ddraw.c       |  136 +++++++++++++++++++++++-----------------------
 dlls/ddraw/device.c      |   10 ++--
 dlls/dxgi/output.c       |    8 ++--
 dlls/wined3d/device.c    |   66 +++++++++++-----------
 dlls/wined3d/directx.c   |   36 ++++++------
 dlls/wined3d/swapchain.c |   35 ++++++------
 include/wine/wined3d.h   |   22 ++++----
 12 files changed, 166 insertions(+), 162 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 4ba3bbd..d9d476d 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -422,7 +422,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8 *ifac
     TRACE("iface %p, mode %p.\n", iface, pMode);
 
     wined3d_mutex_lock();
-    hr = wined3d_device_get_display_mode(This->wined3d_device, 0, (WINED3DDISPLAYMODE *)pMode);
+    hr = wined3d_device_get_display_mode(This->wined3d_device, 0, (struct wined3d_display_mode *)pMode);
     wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index b40895e..657eacd 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -175,7 +175,8 @@ static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Ad
             iface, Adapter, Mode, pMode);
 
     wined3d_mutex_lock();
-    hr = wined3d_enum_adapter_modes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *)pMode);
+    hr = wined3d_enum_adapter_modes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN,
+            Mode, (struct wined3d_display_mode *)pMode);
     wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
@@ -193,7 +194,7 @@ static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UI
             iface, Adapter, pMode);
 
     wined3d_mutex_lock();
-    hr = wined3d_get_adapter_display_mode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *)pMode);
+    hr = wined3d_get_adapter_display_mode(This->WineD3D, Adapter, (struct wined3d_display_mode *)pMode);
     wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 9dea7fb..bfa6d47 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -371,7 +371,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *if
     TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
 
     wined3d_mutex_lock();
-    hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (WINED3DDISPLAYMODE *)pMode);
+    hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (struct wined3d_display_mode *)pMode);
     wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c
index 1770239..4e202a5 100644
--- a/dlls/d3d9/directx.c
+++ b/dlls/d3d9/directx.c
@@ -185,7 +185,7 @@ static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(IDirect3D9Ex *iface, UINT
 
     wined3d_mutex_lock();
     hr = wined3d_enum_adapter_modes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
-            Mode, (WINED3DDISPLAYMODE *) pMode);
+            Mode, (struct wined3d_display_mode *)pMode);
     wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
@@ -202,7 +202,7 @@ static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(IDirect3D9Ex *iface,
     TRACE("iface %p, adapter %u, mode %p.\n", iface, Adapter, pMode);
 
     wined3d_mutex_lock();
-    hr = wined3d_get_adapter_display_mode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *)pMode);
+    hr = wined3d_get_adapter_display_mode(This->WineD3D, Adapter, (struct wined3d_display_mode *)pMode);
     wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
diff --git a/dlls/d3d9/swapchain.c b/dlls/d3d9/swapchain.c
index f316058..c946723 100644
--- a/dlls/d3d9/swapchain.c
+++ b/dlls/d3d9/swapchain.c
@@ -159,7 +159,7 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN
     TRACE("iface %p, mode %p.\n", iface, pMode);
 
     wined3d_mutex_lock();
-    hr = wined3d_swapchain_get_display_mode(This->wined3d_swapchain, (WINED3DDISPLAYMODE *)pMode);
+    hr = wined3d_swapchain_get_display_mode(This->wined3d_swapchain, (struct wined3d_display_mode *)pMode);
     wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 5d4b008..9ca3473 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -739,11 +739,11 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
 
         if (cooplevel & DDSCL_FULLSCREEN)
         {
-            WINED3DDISPLAYMODE display_mode;
+            struct wined3d_display_mode display_mode;
 
             wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
             wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
-                    display_mode.Width, display_mode.Height);
+                    display_mode.width, display_mode.height);
         }
     }
 
@@ -847,8 +847,8 @@ static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window
 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
         DWORD BPP, DWORD RefreshRate, DWORD Flags)
 {
+    struct wined3d_display_mode mode;
     enum wined3d_format_id format;
-    WINED3DDISPLAYMODE Mode;
     HRESULT hr;
 
     TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
@@ -873,14 +873,14 @@ static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD
         default: format = WINED3DFMT_UNKNOWN;          break;
     }
 
-    if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode)))
+    if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode)))
     {
         ERR("Failed to get current display mode, hr %#x.\n", hr);
     }
-    else if (Mode.Width == Width
-            && Mode.Height == Height
-            && Mode.Format == format
-            && Mode.RefreshRate == RefreshRate)
+    else if (mode.width == Width
+            && mode.height == Height
+            && mode.format_id == format
+            && mode.refresh_rate == RefreshRate)
     {
         TRACE("Skipping redundant mode setting call.\n");
         wined3d_mutex_unlock();
@@ -896,10 +896,10 @@ static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD
      * depends on this
      */
 
-    Mode.Width = Width;
-    Mode.Height = Height;
-    Mode.RefreshRate = RefreshRate;
-    Mode.Format = format;
+    mode.width = Width;
+    mode.height = Height;
+    mode.refresh_rate = RefreshRate;
+    mode.format_id = format;
 
     /* TODO: The possible return values from msdn suggest that
      * the screen mode can't be changed if a surface is locked
@@ -907,7 +907,7 @@ static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD
      */
 
     /* TODO: Lose the primary surface */
-    hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &Mode);
+    hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &mode);
 
     if (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
         SetWindowPos(ddraw->dest_window, HWND_TOP, 0, 0, Width, Height, SWP_SHOWWINDOW | SWP_NOACTIVATE);
@@ -1239,8 +1239,8 @@ static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
 {
     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
+    struct wined3d_display_mode mode;
     HRESULT hr;
-    WINED3DDISPLAYMODE Mode;
     DWORD Size;
 
     TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
@@ -1255,7 +1255,7 @@ static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2
 
     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
      * so one method can be used for all versions (Hopefully) */
-    hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
+    hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
     if (FAILED(hr))
     {
         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
@@ -1268,13 +1268,13 @@ static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2
 
     DDSD->dwSize = Size;
     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
-    DDSD->dwWidth = Mode.Width;
-    DDSD->dwHeight = Mode.Height;
+    DDSD->dwWidth = mode.width;
+    DDSD->dwHeight = mode.height;
     DDSD->u2.dwRefreshRate = 60;
     DDSD->ddsCaps.dwCaps = 0;
     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
-    PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
-    DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
+    PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
+    DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
 
     if(TRACE_ON(ddraw))
     {
@@ -1342,20 +1342,20 @@ static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes
         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
     };
+    struct wined3d_display_mode mode;
     DWORD count = 0, i, outsize;
     HRESULT hr;
-    WINED3DDISPLAYMODE d3ddm;
 
     TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
 
-    wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
+    wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
 
     outsize = NumCodes && Codes ? *NumCodes : 0;
 
     for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
     {
         hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
-                d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], DefaultSurfaceType);
+                mode.format_id, 0, WINED3DRTYPE_SURFACE, formats[i], DefaultSurfaceType);
         if (SUCCEEDED(hr))
         {
             if (count < outsize)
@@ -1776,9 +1776,9 @@ static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flag
 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
 {
     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
+    struct wined3d_display_mode mode;
     static DWORD cur_scanline;
     static BOOL hide = FALSE;
-    WINED3DDISPLAYMODE Mode;
 
     TRACE("iface %p, line %p.\n", iface, Scanline);
 
@@ -1790,14 +1790,14 @@ static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
     }
 
     wined3d_mutex_lock();
-    wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
+    wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
     wined3d_mutex_unlock();
 
     /* Fake the line sweeping of the monitor */
     /* FIXME: We should synchronize with a source to keep the refresh rate */
     *Scanline = cur_scanline++;
     /* Assume 20 scan lines in the vertical blank */
-    if (cur_scanline >= Mode.Height + 20)
+    if (cur_scanline >= mode.height + 20)
         cur_scanline = 0;
 
     return DD_OK;
@@ -1999,10 +1999,10 @@ static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
 {
     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
+    struct wined3d_display_mode *enum_modes = NULL;
+    struct wined3d_display_mode mode;
     unsigned int modenum, fmt;
-    WINED3DDISPLAYMODE mode;
     DDSURFACEDESC2 callback_sd;
-    WINED3DDISPLAYMODE *enum_modes = NULL;
     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
     DDPIXELFORMAT pixelformat;
 
@@ -2023,7 +2023,7 @@ static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
     if(!(Flags & DDEDM_REFRESHRATES))
     {
         enum_mode_array_size = 16;
-        enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
+        enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
         if (!enum_modes)
         {
             ERR("Out of memory\n");
@@ -2039,14 +2039,18 @@ static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
         while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
                 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
         {
-            PixelFormat_WineD3DtoDD(&pixelformat, mode.Format);
-            if(DDSD)
+            PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
+            if (DDSD)
             {
-                if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
-                if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
-                if(DDSD->dwFlags & DDSD_REFRESHRATE && mode.RefreshRate != DDSD->u2.dwRefreshRate) continue;
-                if (DDSD->dwFlags & DDSD_PIXELFORMAT &&
-                        pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount) continue;
+                if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
+                    continue;
+                if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
+                    continue;
+                if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
+                    continue;
+                if (DDSD->dwFlags & DDSD_PIXELFORMAT
+                        && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
+                    continue;
             }
 
             if(!(Flags & DDEDM_REFRESHRATES))
@@ -2060,8 +2064,8 @@ static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
 
                 for (i = 0; i < enum_mode_count; i++)
                 {
-                    if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
-                       enum_modes[i].Format == mode.Format)
+                    if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
+                            && enum_modes[i].format_id == mode.format_id)
                     {
                         found = TRUE;
                         break;
@@ -2076,18 +2080,16 @@ static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
 
             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
-            if(Flags & DDEDM_REFRESHRATES)
-            {
-                callback_sd.u2.dwRefreshRate = mode.RefreshRate;
-            }
+            if (Flags & DDEDM_REFRESHRATES)
+                callback_sd.u2.dwRefreshRate = mode.refresh_rate;
 
-            callback_sd.dwWidth = mode.Width;
-            callback_sd.dwHeight = mode.Height;
+            callback_sd.dwWidth = mode.width;
+            callback_sd.dwHeight = mode.height;
 
             callback_sd.u4.ddpfPixelFormat=pixelformat;
 
             /* Calc pitch and DWORD align like MSDN says */
-            callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
+            callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
 
             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
@@ -2105,11 +2107,11 @@ static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
             {
                 if (enum_mode_count == enum_mode_array_size)
                 {
-                    WINED3DDISPLAYMODE *new_enum_modes;
+                    struct wined3d_display_mode *new_enum_modes;
 
                     enum_mode_array_size *= 2;
-                    new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
-
+                    new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
+                            sizeof(*new_enum_modes) * enum_mode_array_size);
                     if (!new_enum_modes)
                     {
                         ERR("Out of memory\n");
@@ -2596,7 +2598,7 @@ static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurface
 {
     WINED3DPRESENT_PARAMETERS presentation_parameters;
     IDirectDrawSurfaceImpl *target = surface;
-    WINED3DDISPLAYMODE mode;
+    struct wined3d_display_mode mode;
     HRESULT hr = WINED3D_OK;
 
     /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
@@ -2617,9 +2619,9 @@ static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurface
     }
 
     memset(&presentation_parameters, 0, sizeof(presentation_parameters));
-    presentation_parameters.BackBufferWidth = mode.Width;
-    presentation_parameters.BackBufferHeight = mode.Height;
-    presentation_parameters.BackBufferFormat = mode.Format;
+    presentation_parameters.BackBufferWidth = mode.width;
+    presentation_parameters.BackBufferHeight = mode.height;
+    presentation_parameters.BackBufferFormat = mode.format_id;
     presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
     presentation_parameters.hDeviceWindow = ddraw->dest_window;
     presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
@@ -2739,10 +2741,10 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
         IDirectDrawSurfaceImpl **Surf, IUnknown *UnkOuter, UINT version)
 {
     IDirectDrawSurfaceImpl *object = NULL;
+    struct wined3d_display_mode mode;
     HRESULT hr;
     LONG extra_surfaces = 0;
     DDSURFACEDESC2 desc2;
-    WINED3DDISPLAYMODE Mode;
     const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
 
     TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
@@ -2850,34 +2852,34 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
 
     /* Get the video mode from WineD3D - we will need it */
-    hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode);
+    hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
     if (FAILED(hr))
     {
         ERR("Failed to read display mode from wined3d\n");
         switch(ddraw->orig_bpp)
         {
             case 8:
-                Mode.Format = WINED3DFMT_P8_UINT;
+                mode.format_id = WINED3DFMT_P8_UINT;
                 break;
 
             case 15:
-                Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
+                mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
                 break;
 
             case 16:
-                Mode.Format = WINED3DFMT_B5G6R5_UNORM;
+                mode.format_id = WINED3DFMT_B5G6R5_UNORM;
                 break;
 
             case 24:
-                Mode.Format = WINED3DFMT_B8G8R8_UNORM;
+                mode.format_id = WINED3DFMT_B8G8R8_UNORM;
                 break;
 
             case 32:
-                Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
+                mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
                 break;
         }
-        Mode.Width = ddraw->orig_width;
-        Mode.Height = ddraw->orig_height;
+        mode.width = ddraw->orig_width;
+        mode.height = ddraw->orig_height;
     }
 
     /* No pixelformat given? Use the current screen format */
@@ -2886,7 +2888,7 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
         desc2.dwFlags |= DDSD_PIXELFORMAT;
         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
 
-        PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
+        PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
     }
 
     /* No Width or no Height? Use the original screen size
@@ -2904,8 +2906,8 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
         }
 
         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
-        desc2.dwWidth = Mode.Width;
-        desc2.dwHeight = Mode.Height;
+        desc2.dwWidth = mode.width;
+        desc2.dwHeight = mode.height;
     }
 
     if (!desc2.dwWidth || !desc2.dwHeight)
@@ -4544,7 +4546,7 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
 {
     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
-    WINED3DDISPLAYMODE d3ddm;
+    struct wined3d_display_mode mode;
     WINED3DDEVTYPE type;
     unsigned int i;
     HRESULT hr;
@@ -4602,11 +4604,11 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
      * not like that we'll have to find some workaround, like iterating over
      * all imaginable formats and collecting all the depth stencil formats we
      * can get. */
-    hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
+    hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
 
     for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
     {
-        hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
+        hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, mode.format_id,
                 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
         if (SUCCEEDED(hr))
         {
@@ -4631,7 +4633,7 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
      * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
      * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
      * newer enumerate both versions, so we do the same(bug 22434) */
-    hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
+    hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, mode.format_id,
             WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, SURFACE_OPENGL);
     if (SUCCEEDED(hr))
     {
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index ecff7fa..a8c5c83 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -1053,8 +1053,8 @@ IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
                                          void *Arg)
 {
     IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice7(iface);
+    struct wined3d_display_mode mode;
     HRESULT hr;
-    WINED3DDISPLAYMODE mode;
     unsigned int i;
 
     static const enum wined3d_format_id FormatList[] =
@@ -1107,7 +1107,7 @@ IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
     for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
     {
         hr = wined3d_check_device_format(This->ddraw->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
-                mode.Format, 0, WINED3DRTYPE_TEXTURE, FormatList[i], SURFACE_OPENGL);
+                mode.format_id, 0, WINED3DRTYPE_TEXTURE, FormatList[i], SURFACE_OPENGL);
         if (hr == D3D_OK)
         {
             DDPIXELFORMAT pformat;
@@ -1130,7 +1130,7 @@ IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
     for (i = 0; i < sizeof(BumpFormatList) / sizeof(*BumpFormatList); ++i)
     {
         hr = wined3d_check_device_format(This->ddraw->wineD3D, WINED3DADAPTER_DEFAULT,
-                WINED3DDEVTYPE_HAL, mode.Format, WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
+                WINED3DDEVTYPE_HAL, mode.format_id, WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
                 WINED3DRTYPE_TEXTURE, BumpFormatList[i], SURFACE_OPENGL);
         if (hr == D3D_OK)
         {
@@ -1205,9 +1205,9 @@ IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
                                          void *Arg)
 {
     IDirect3DDeviceImpl *This = impl_from_IDirect3DDevice2(iface);
+    struct wined3d_display_mode mode;
     HRESULT hr;
     unsigned int i;
-    WINED3DDISPLAYMODE mode;
 
     static const enum wined3d_format_id FormatList[] =
     {
@@ -1246,7 +1246,7 @@ IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
     for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
     {
         hr = wined3d_check_device_format(This->ddraw->wineD3D, 0, WINED3DDEVTYPE_HAL,
-                mode.Format, 0, WINED3DRTYPE_TEXTURE, FormatList[i], SURFACE_OPENGL);
+                mode.format_id, 0, WINED3DRTYPE_TEXTURE, FormatList[i], SURFACE_OPENGL);
         if (hr == D3D_OK)
         {
             DDSURFACEDESC sdesc;
diff --git a/dlls/dxgi/output.c b/dlls/dxgi/output.c
index acc9f25..ce78202 100644
--- a/dlls/dxgi/output.c
+++ b/dlls/dxgi/output.c
@@ -160,7 +160,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_output_GetDisplayModeList(IDXGIOutput *ifa
 
     for (i = 0; i < *mode_count; ++i)
     {
-        WINED3DDISPLAYMODE mode;
+        struct wined3d_display_mode mode;
         HRESULT hr;
 
         hr = wined3d_enum_adapter_modes(wined3d, This->adapter->ordinal, wined3d_format, i, &mode);
@@ -172,9 +172,9 @@ static HRESULT STDMETHODCALLTYPE dxgi_output_GetDisplayModeList(IDXGIOutput *ifa
             return hr;
         }
 
-        desc[i].Width = mode.Width;
-        desc[i].Height = mode.Height;
-        desc[i].RefreshRate.Numerator = mode.RefreshRate;
+        desc[i].Width = mode.width;
+        desc[i].Height = mode.height;
+        desc[i].RefreshRate.Numerator = mode.refresh_rate;
         desc[i].RefreshRate.Denominator = 1;
         desc[i].Format = format;
         desc[i].ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; /* FIXME */
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 177f41a..b10b13d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1586,16 +1586,16 @@ void CDECL wined3d_device_set_multithreaded(struct wined3d_device *device)
 }
 
 HRESULT CDECL wined3d_device_set_display_mode(struct wined3d_device *device,
-        UINT swapchain_idx, const WINED3DDISPLAYMODE *mode)
+        UINT swapchain_idx, const struct wined3d_display_mode *mode)
 {
     struct wined3d_adapter *adapter = device->adapter;
-    const struct wined3d_format *format = wined3d_get_format(&adapter->gl_info, mode->Format);
+    const struct wined3d_format *format = wined3d_get_format(&adapter->gl_info, mode->format_id);
     DEVMODEW devmode;
     LONG ret;
     RECT clip_rc;
 
     TRACE("device %p, swapchain_idx %u, mode %p (%ux%u@%u %s).\n", device, swapchain_idx, mode,
-            mode->Width, mode->Height, mode->RefreshRate, debug_d3dformat(mode->Format));
+            mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
 
     /* Resize the screen even without a window:
      * The app could have unset it with SetCooperativeLevel, but not called
@@ -1607,16 +1607,16 @@ HRESULT CDECL wined3d_device_set_display_mode(struct wined3d_device *device,
     devmode.dmSize = sizeof(devmode);
     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
-    devmode.dmPelsWidth = mode->Width;
-    devmode.dmPelsHeight = mode->Height;
+    devmode.dmPelsWidth = mode->width;
+    devmode.dmPelsHeight = mode->height;
 
-    devmode.dmDisplayFrequency = mode->RefreshRate;
-    if (mode->RefreshRate)
+    devmode.dmDisplayFrequency = mode->refresh_rate;
+    if (mode->refresh_rate)
         devmode.dmFields |= DM_DISPLAYFREQUENCY;
 
     /* Only change the mode if necessary */
-    if (adapter->screen_size.cx == mode->Width && adapter->screen_size.cy == mode->Height
-            && adapter->screen_format == mode->Format && !mode->RefreshRate)
+    if (adapter->screen_size.cx == mode->width && adapter->screen_size.cy == mode->height
+            && adapter->screen_format == mode->format_id && !mode->refresh_rate)
         return WINED3D_OK;
 
     ret = ChangeDisplaySettingsExW(NULL, &devmode, NULL, CDS_FULLSCREEN, NULL);
@@ -1635,12 +1635,12 @@ HRESULT CDECL wined3d_device_set_display_mode(struct wined3d_device *device,
     }
 
     /* Store the new values */
-    adapter->screen_size.cx = mode->Width;
-    adapter->screen_size.cy = mode->Height;
-    adapter->screen_format = mode->Format;
+    adapter->screen_size.cx = mode->width;
+    adapter->screen_size.cy = mode->height;
+    adapter->screen_format = mode->format_id;
 
     /* And finally clip mouse to our screen */
-    SetRect(&clip_rc, 0, 0, mode->Width, mode->Height);
+    SetRect(&clip_rc, 0, 0, mode->width, mode->height);
     ClipCursor(&clip_rc);
 
     return WINED3D_OK;
@@ -3882,7 +3882,7 @@ HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device
 }
 
 HRESULT CDECL wined3d_device_get_display_mode(const struct wined3d_device *device,
-        UINT swapchain_idx, WINED3DDISPLAYMODE *mode)
+        UINT swapchain_idx, struct wined3d_display_mode *mode)
 {
     struct wined3d_swapchain *swapchain;
     HRESULT hr;
@@ -3909,10 +3909,10 @@ HRESULT CDECL wined3d_device_get_display_mode(const struct wined3d_device *devic
          *
          * Also don't relay to the swapchain because with ddraw it's possible
          * that there isn't a swapchain at all. */
-        mode->Width = adapter->screen_size.cx;
-        mode->Height = adapter->screen_size.cy;
-        mode->Format = adapter->screen_format;
-        mode->RefreshRate = 0;
+        mode->width = adapter->screen_size.cx;
+        mode->height = adapter->screen_size.cy;
+        mode->format_id = adapter->screen_format;
+        mode->refresh_rate = 0;
         hr = WINED3D_OK;
     }
 
@@ -5269,8 +5269,8 @@ static HRESULT updateSurfaceDesc(struct wined3d_surface *surface,
 
 static BOOL is_display_mode_supported(const struct wined3d_device *device, const WINED3DPRESENT_PARAMETERS *pp)
 {
+    struct wined3d_display_mode m;
     UINT i, count;
-    WINED3DDISPLAYMODE m;
     HRESULT hr;
 
     /* All Windowed modes are supported, as is leaving the current mode */
@@ -5285,7 +5285,7 @@ static BOOL is_display_mode_supported(const struct wined3d_device *device, const
         hr = wined3d_enum_adapter_modes(device->wined3d, device->adapter->ordinal, WINED3DFMT_UNKNOWN, i, &m);
         if (FAILED(hr))
             ERR("Failed to enumerate adapter mode.\n");
-        if (m.Width == pp->BackBufferWidth && m.Height == pp->BackBufferHeight)
+        if (m.width == pp->BackBufferWidth && m.height == pp->BackBufferHeight)
             /* Mode found, it is supported. */
             return TRUE;
     }
@@ -5416,9 +5416,9 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
 {
     struct wined3d_resource *resource, *cursor;
     struct wined3d_swapchain *swapchain;
+    struct wined3d_display_mode mode;
     BOOL DisplayModeChanged = FALSE;
     BOOL update_desc = FALSE;
-    WINED3DDISPLAYMODE mode;
     unsigned int i;
     HRESULT hr;
 
@@ -5544,17 +5544,17 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
 
     if (present_parameters->Windowed)
     {
-        mode.Width = swapchain->orig_width;
-        mode.Height = swapchain->orig_height;
-        mode.RefreshRate = 0;
-        mode.Format = swapchain->presentParms.BackBufferFormat;
+        mode.width = swapchain->orig_width;
+        mode.height = swapchain->orig_height;
+        mode.refresh_rate = 0;
+        mode.format_id = swapchain->presentParms.BackBufferFormat;
     }
     else
     {
-        mode.Width = present_parameters->BackBufferWidth;
-        mode.Height = present_parameters->BackBufferHeight;
-        mode.RefreshRate = present_parameters->FullScreen_RefreshRateInHz;
-        mode.Format = swapchain->presentParms.BackBufferFormat;
+        mode.width = present_parameters->BackBufferWidth;
+        mode.height = present_parameters->BackBufferHeight;
+        mode.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
+        mode.format_id = swapchain->presentParms.BackBufferFormat;
     }
 
     /* Should Width == 800 && Height == 0 set 800x600? */
@@ -5893,9 +5893,9 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
 {
     struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
     const struct fragment_pipeline *fragment_pipeline;
+    struct wined3d_display_mode mode;
     struct shader_caps shader_caps;
     struct fragment_caps ffp_caps;
-    WINED3DDISPLAYMODE mode;
     unsigned int i;
     HRESULT hr;
 
@@ -5916,9 +5916,9 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
         wined3d_decref(device->wined3d);
         return hr;
     }
-    adapter->screen_size.cx = mode.Width;
-    adapter->screen_size.cy = mode.Height;
-    adapter->screen_format = mode.Format;
+    adapter->screen_size.cx = mode.width;
+    adapter->screen_size.cy = mode.height;
+    adapter->screen_format = mode.format_id;
 
     /* Save the creation parameters. */
     device->createParms.AdapterOrdinal = adapter_idx;
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 8846576..272ae4f 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2903,7 +2903,7 @@ UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT ad
 
 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
-        enum wined3d_format_id format_id, UINT mode_idx, WINED3DDISPLAYMODE *mode)
+        enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
 {
     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
             wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
@@ -2954,16 +2954,16 @@ HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT ada
         /* Now get the display mode via the calculated index */
         if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
         {
-            mode->Width = DevModeW.dmPelsWidth;
-            mode->Height = DevModeW.dmPelsHeight;
-            mode->RefreshRate = DEFAULT_REFRESH_RATE;
+            mode->width = DevModeW.dmPelsWidth;
+            mode->height = DevModeW.dmPelsHeight;
+            mode->refresh_rate = DEFAULT_REFRESH_RATE;
             if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
-                mode->RefreshRate = DevModeW.dmDisplayFrequency;
+                mode->refresh_rate = DevModeW.dmDisplayFrequency;
 
             if (format_id == WINED3DFMT_UNKNOWN)
-                mode->Format = pixelformat_for_depth(DevModeW.dmBitsPerPel);
+                mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
             else
-                mode->Format = format_id;
+                mode->format_id = format_id;
         }
         else
         {
@@ -2972,8 +2972,8 @@ HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT ada
         }
 
         TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
-                mode->Width, mode->Height, mode->RefreshRate, mode->Format,
-                debug_d3dformat(mode->Format), DevModeW.dmBitsPerPel);
+                mode->width, mode->height, mode->refresh_rate, mode->format_id,
+                debug_d3dformat(mode->format_id), DevModeW.dmBitsPerPel);
     }
     else
     {
@@ -2984,7 +2984,7 @@ HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT ada
 }
 
 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
-        WINED3DDISPLAYMODE *mode)
+        struct wined3d_display_mode *mode)
 {
     TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
 
@@ -3000,21 +3000,21 @@ HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UI
         DevModeW.dmSize = sizeof(DevModeW);
 
         EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
-        mode->Width = DevModeW.dmPelsWidth;
-        mode->Height = DevModeW.dmPelsHeight;
+        mode->width = DevModeW.dmPelsWidth;
+        mode->height = DevModeW.dmPelsHeight;
         bpp = DevModeW.dmBitsPerPel;
-        mode->RefreshRate = DEFAULT_REFRESH_RATE;
-        if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
-            mode->RefreshRate = DevModeW.dmDisplayFrequency;
-        mode->Format = pixelformat_for_depth(bpp);
+        mode->refresh_rate = DEFAULT_REFRESH_RATE;
+        if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
+            mode->refresh_rate = DevModeW.dmDisplayFrequency;
+        mode->format_id = pixelformat_for_depth(bpp);
     }
     else
     {
         FIXME_(d3d_caps)("Adapter not primary display\n");
     }
 
-    TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->Width,
-          mode->Height, mode->RefreshRate, debug_d3dformat(mode->Format));
+    TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->width,
+          mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
     return WINED3D_OK;
 }
 
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 321d8ea..d09c9d0 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -29,7 +29,7 @@ WINE_DECLARE_DEBUG_CHANNEL(fps);
 /* Do not call while under the GL lock. */
 static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
 {
-    WINED3DDISPLAYMODE mode;
+    struct wined3d_display_mode mode;
     UINT i;
 
     TRACE("Destroying swapchain %p.\n", swapchain);
@@ -74,10 +74,10 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
      * orig_height will be equal to the modes in the presentation params. */
     if (!swapchain->presentParms.Windowed && swapchain->presentParms.AutoRestoreDisplayMode)
     {
-        mode.Width = swapchain->orig_width;
-        mode.Height = swapchain->orig_height;
-        mode.RefreshRate = 0;
-        mode.Format = swapchain->orig_fmt;
+        mode.width = swapchain->orig_width;
+        mode.height = swapchain->orig_height;
+        mode.refresh_rate = 0;
+        mode.format_id = swapchain->orig_fmt;
         wined3d_device_set_display_mode(swapchain->device, 0, &mode);
     }
 
@@ -221,7 +221,8 @@ HRESULT CDECL wined3d_swapchain_get_raster_status(const struct wined3d_swapchain
     return WINED3DERR_INVALIDCALL;
 }
 
-HRESULT CDECL wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain, WINED3DDISPLAYMODE *mode)
+HRESULT CDECL wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
+        struct wined3d_display_mode *mode)
 {
     HRESULT hr;
 
@@ -230,7 +231,7 @@ HRESULT CDECL wined3d_swapchain_get_display_mode(const struct wined3d_swapchain
     hr = wined3d_get_adapter_display_mode(swapchain->device->wined3d, swapchain->device->adapter->ordinal, mode);
 
     TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
-            mode->Width, mode->Height, mode->RefreshRate, debug_d3dformat(mode->Format));
+            mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
 
     return hr;
 }
@@ -828,8 +829,8 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTY
 {
     const struct wined3d_adapter *adapter = device->adapter;
     const struct wined3d_format *format;
+    struct wined3d_display_mode mode;
     BOOL displaymode_set = FALSE;
-    WINED3DDISPLAYMODE mode;
     RECT client_rect;
     HWND window;
     HRESULT hr;
@@ -873,10 +874,10 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTY
     swapchain->device_window = window;
 
     wined3d_get_adapter_display_mode(device->wined3d, adapter->ordinal, &mode);
-    swapchain->orig_width = mode.Width;
-    swapchain->orig_height = mode.Height;
-    swapchain->orig_fmt = mode.Format;
-    format = wined3d_get_format(&adapter->gl_info, mode.Format);
+    swapchain->orig_width = mode.width;
+    swapchain->orig_height = mode.height;
+    swapchain->orig_fmt = mode.format_id;
+    format = wined3d_get_format(&adapter->gl_info, mode.format_id);
 
     GetClientRect(window, &client_rect);
     if (present_parameters->Windowed
@@ -929,13 +930,13 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTY
 
     if (!present_parameters->Windowed)
     {
-        WINED3DDISPLAYMODE mode;
+        struct wined3d_display_mode mode;
 
         /* Change the display settings */
-        mode.Width = present_parameters->BackBufferWidth;
-        mode.Height = present_parameters->BackBufferHeight;
-        mode.Format = present_parameters->BackBufferFormat;
-        mode.RefreshRate = present_parameters->FullScreen_RefreshRateInHz;
+        mode.width = present_parameters->BackBufferWidth;
+        mode.height = present_parameters->BackBufferHeight;
+        mode.format_id = present_parameters->BackBufferFormat;
+        mode.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
 
         hr = wined3d_device_set_display_mode(device, 0, &mode);
         if (FAILED(hr))
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 4224c6c..3cf3ec0 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -1509,13 +1509,13 @@ enum wined3d_sysval_semantic
 #define WINEDDPCAPS_2BIT                                        0x00000200
 #define WINEDDPCAPS_ALPHA                                       0x00000400
 
-typedef struct _WINED3DDISPLAYMODE
+struct wined3d_display_mode
 {
-    UINT Width;
-    UINT Height;
-    UINT RefreshRate;
-    enum wined3d_format_id Format;
-} WINED3DDISPLAYMODE;
+    UINT width;
+    UINT height;
+    UINT refresh_rate;
+    enum wined3d_format_id format_id;
+};
 
 struct wined3d_color
 {
@@ -2121,10 +2121,10 @@ HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT ad
 struct wined3d * __cdecl wined3d_create(UINT dxVersion, DWORD flags, void *parent);
 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
-        enum wined3d_format_id format_id, UINT mode_idx, WINED3DDISPLAYMODE *mode);
+        enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode);
 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
-        WINED3DDISPLAYMODE *mode);
+        struct wined3d_display_mode *mode);
 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
         DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier);
 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d,
@@ -2207,7 +2207,7 @@ HRESULT __cdecl wined3d_device_get_depth_stencil(const struct wined3d_device *de
         struct wined3d_surface **depth_stencil);
 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device,
-        UINT swapchain_idx, WINED3DDISPLAYMODE *mode);
+        UINT swapchain_idx, struct wined3d_display_mode *mode);
 HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
         UINT swapchain_idx, struct wined3d_surface *dst_surface);
 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
@@ -2287,7 +2287,7 @@ HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *devi
 HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
 HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device,
-        UINT swapchain_idx, const WINED3DDISPLAYMODE *mode);
+        UINT swapchain_idx, const struct wined3d_display_mode *mode);
 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
         UINT swapchain_idx, DWORD flags, const WINED3DGAMMARAMP *ramp);
 HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
@@ -2451,7 +2451,7 @@ HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain
         UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
-        WINED3DDISPLAYMODE *mode);
+        struct wined3d_display_mode *mode);
 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
         struct wined3d_surface *dst_surface);
 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
-- 
1.7.3.4




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