[PATCH 2/2] wined3d: Add a missing destroy_dummy_textures() call.
Matteo Bruni
mbruni at codeweavers.com
Mon Jul 22 13:24:30 CDT 2013
---
dlls/wined3d/device.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 464181f..07bb130 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1329,6 +1329,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
/* Destroy the shader backend. Note that this has to happen after all shaders are destroyed. */
device->blitter->free_private(device);
device->shader_backend->shader_free_private(device);
+ destroy_dummy_textures(device, gl_info);
/* Release the buffers (with sanity checks)*/
if (device->onscreen_depth_stencil)
--
1.8.1.5
More information about the wine-patches
mailing list