[PATCH 4/5] wined3d: Surfaces always have a container in fb_copy_to_texture_direct().
Henri Verbeet
hverbeet at codeweavers.com
Tue Nov 19 03:28:49 CST 2013
---
dlls/wined3d/surface.c | 8 +-------
1 file changed, 1 insertion(+), 7 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index f054b43..a0ca8ba 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4289,12 +4289,6 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
struct wined3d_context *context;
BOOL upsidedown = FALSE;
RECT dst_rect = *dst_rect_in;
- GLenum dst_target;
-
- if (dst_surface->container)
- dst_target = dst_surface->container->target;
- else
- dst_target = dst_surface->texture_target;
/* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag
* glCopyTexSubImage is a bit picky about the parameters we pass to it
@@ -4312,7 +4306,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
surface_internal_preload(dst_surface, context, SRGB_RGB);
/* Bind the target texture */
- context_bind_texture(context, dst_target, dst_surface->texture_name);
+ context_bind_texture(context, dst_surface->container->target, dst_surface->texture_name);
if (surface_is_offscreen(src_surface))
{
TRACE("Reading from an offscreen target\n");
--
1.7.10.4
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