[PATCH 5/5] wined3d: Surfaces always have a container in surface_modify_ds_location().

Henri Verbeet hverbeet at codeweavers.com
Tue Nov 19 03:28:50 CST 2013


---
 dlls/wined3d/surface.c |    8 +-------
 1 file changed, 1 insertion(+), 7 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index a0ca8ba..60348ab 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5028,13 +5028,7 @@ void surface_modify_ds_location(struct wined3d_surface *surface,
 
     if (((surface->flags & SFLAG_INTEXTURE) && !(location & SFLAG_INTEXTURE))
             || (!(surface->flags & SFLAG_INTEXTURE) && (location & SFLAG_INTEXTURE)))
-    {
-        if (surface->container)
-        {
-            TRACE("Passing to container.\n");
-            wined3d_texture_set_dirty(surface->container);
-        }
-    }
+        wined3d_texture_set_dirty(surface->container);
 
     surface->ds_current_size.cx = w;
     surface->ds_current_size.cy = h;
-- 
1.7.10.4




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