[PATCH 2/3] wined3d: Move volume flags to volume.c
Stefan Dösinger
stefan at codeweavers.com
Tue Aug 26 03:35:47 CDT 2014
---
dlls/wined3d/volume.c | 4 ++++
dlls/wined3d/wined3d_private.h | 4 ----
2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 4618b7b..f98ea68 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -27,6 +27,10 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
+#define WINED3D_VFLAG_ALLOCATED 0x00000001
+#define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000002
+#define WINED3D_VFLAG_CLIENT_STORAGE 0x00000004
+
static BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
{
if (volume->resource.heap_memory)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 77f7b13..e99a7b4 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2170,10 +2170,6 @@ void wined3d_texture_set_dirty(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
-#define WINED3D_VFLAG_ALLOCATED 0x00000001
-#define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000002
-#define WINED3D_VFLAG_CLIENT_STORAGE 0x00000004
-
#define WINED3D_LOCATION_DISCARDED 0x00000001
#define WINED3D_LOCATION_SYSMEM 0x00000002
#define WINED3D_LOCATION_USER_MEMORY 0x00000004
--
1.8.5.5
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