[PATCH 3/3] wined3d: Initialize the map binding in resource_init.
Stefan Dösinger
stefan at codeweavers.com
Tue Aug 26 03:35:48 CDT 2014
---
dlls/wined3d/resource.c | 1 +
dlls/wined3d/surface.c | 1 -
dlls/wined3d/volume.c | 1 -
3 files changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 4247cd7..772ce10 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -110,6 +110,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
resource->parent = parent;
resource->parent_ops = parent_ops;
resource->resource_ops = resource_ops;
+ resource->map_binding = WINED3D_LOCATION_SYSMEM;
if (size)
{
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 69ec1a1..04ef3f0 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -6006,7 +6006,6 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
if (lockable || desc->format == WINED3DFMT_D16_LOCKABLE)
surface->resource.access_flags |= WINED3D_RESOURCE_ACCESS_CPU;
- surface->resource.map_binding = WINED3D_LOCATION_SYSMEM;
surface->texture_target = target;
surface->texture_level = level;
surface->texture_layer = layer;
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index f98ea68..17ac554 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -824,7 +824,6 @@ static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_texture
volume->texture_level = level;
volume->locations = WINED3D_LOCATION_DISCARDED;
- volume->resource.map_binding = WINED3D_LOCATION_SYSMEM;
if (desc->pool == WINED3D_POOL_DEFAULT && desc->usage & WINED3DUSAGE_DYNAMIC
&& gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]
--
1.8.5.5
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