[PATCH 1/5] d3dcompiler/tests: Free the Direct3D9 object (Valgrind).
Matteo Bruni
mbruni at codeweavers.com
Tue Aug 26 09:13:05 CDT 2014
---
dlls/d3dcompiler_43/tests/hlsl.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/d3dcompiler_43/tests/hlsl.c b/dlls/d3dcompiler_43/tests/hlsl.c
index 7a04762..856a09c 100644
--- a/dlls/d3dcompiler_43/tests/hlsl.c
+++ b/dlls/d3dcompiler_43/tests/hlsl.c
@@ -97,6 +97,7 @@ static IDirect3DDevice9 *init_d3d9(IDirect3DVertexDeclaration9 **vdeclaration,
if (FAILED(hr))
{
skip("A32B32G32R32F format not available on this device\n");
+ IDirect3D9_Release(d3d9_ptr);
return NULL;
}
@@ -107,6 +108,7 @@ static IDirect3DDevice9 *init_d3d9(IDirect3DVertexDeclaration9 **vdeclaration,
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
+ IDirect3D9_Release(d3d9_ptr);
if (FAILED(hr))
{
skip("could not create Direct3D9 device\n");
--
1.8.5.5
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