[PATCH 5/5] wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind).
Henri Verbeet
hverbeet at codeweavers.com
Mon Apr 27 09:39:36 CDT 2015
---
dlls/wined3d/shader.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index d9ff768..87a22c2 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1866,6 +1866,7 @@ static void shader_cleanup(struct wined3d_shader *shader)
HeapFree(GetProcessHeap(), 0, shader->signature_strings);
shader->device->shader_backend->shader_destroy(shader);
HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf);
+ HeapFree(GetProcessHeap(), 0, shader->reg_maps.sampler_map.entries);
HeapFree(GetProcessHeap(), 0, shader->function);
shader_delete_constant_list(&shader->constantsF);
shader_delete_constant_list(&shader->constantsB);
--
1.7.10.4
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