[PATCH 1/5] wined3d: Set spotlight direction .w component to 0.0f.
Matteo Bruni
mbruni at codeweavers.com
Mon Apr 27 10:39:09 CDT 2015
It's a direction so we don't want to get translations applied to it.
The variable is only used internally.
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0822f61..8572378 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1550,7 +1550,7 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device,
object->lightDirn[0] = light->direction.x;
object->lightDirn[1] = light->direction.y;
object->lightDirn[2] = light->direction.z;
- object->lightDirn[3] = 1.0f;
+ object->lightDirn[3] = 0.0f;
/* opengl-ish and d3d-ish spot lights use too different models
* for the light "intensity" as a function of the angle towards
--
2.0.5
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