[PATCH 4/5] d3d10core: Implement d3d10_pixel_shader_GetPrivateData().
Henri Verbeet
hverbeet at codeweavers.com
Fri Feb 27 05:29:45 CST 2015
---
dlls/d3d10core/shader.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c
index 9245445..0b052c6 100644
--- a/dlls/d3d10core/shader.c
+++ b/dlls/d3d10core/shader.c
@@ -551,10 +551,12 @@ static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *if
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
- FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+ struct d3d10_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
+
+ TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
- return E_NOTIMPL;
+ return d3d10_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface,
--
1.7.10.4
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