[PATCH 5/5] d3d10core: Implement d3d10_blend_state_SetPrivateData().
Henri Verbeet
hverbeet at codeweavers.com
Fri Feb 27 05:29:46 CST 2015
---
dlls/d3d10core/d3d10core_private.h | 1 +
dlls/d3d10core/state.c | 9 +++++++--
2 files changed, 8 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 1756afc..791f302 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -247,6 +247,7 @@ struct d3d10_blend_state
ID3D10BlendState ID3D10BlendState_iface;
LONG refcount;
+ struct wined3d_private_store private_store;
D3D10_BLEND_DESC desc;
struct wine_rb_entry entry;
ID3D10Device1 *device;
diff --git a/dlls/d3d10core/state.c b/dlls/d3d10core/state.c
index 460bc8d..8d2dae1 100644
--- a/dlls/d3d10core/state.c
+++ b/dlls/d3d10core/state.c
@@ -79,6 +79,7 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface
struct d3d10_device *device = impl_from_ID3D10Device(state->device);
wine_rb_remove(&device->blend_states, &state->desc);
ID3D10Device1_Release(state->device);
+ wined3d_private_store_cleanup(&state->private_store);
HeapFree(GetProcessHeap(), 0, state);
}
@@ -109,10 +110,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendSta
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateData(ID3D10BlendState *iface,
REFGUID guid, UINT data_size, const void *data)
{
- FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+ struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);
+
+ TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
- return E_NOTIMPL;
+ return d3d10_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D10BlendState *iface,
@@ -155,11 +158,13 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_dev
{
state->ID3D10BlendState_iface.lpVtbl = &d3d10_blend_state_vtbl;
state->refcount = 1;
+ wined3d_private_store_init(&state->private_store);
state->desc = *desc;
if (wine_rb_put(&device->blend_states, desc, &state->entry) == -1)
{
ERR("Failed to insert blend state entry.\n");
+ wined3d_private_store_cleanup(&state->private_store);
return E_FAIL;
}
--
1.7.10.4
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