[PATCH 2/6] d2d1: Implement d2d_linear_gradient_brush_GetTransform().

Henri Verbeet hverbeet at codeweavers.com
Thu Jan 29 03:27:21 CST 2015


---
 dlls/d2d1/brush.c |   11 +++--------
 1 file changed, 3 insertions(+), 8 deletions(-)

diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c
index ef70847..c1e2289 100644
--- a/dlls/d2d1/brush.c
+++ b/dlls/d2d1/brush.c
@@ -377,16 +377,11 @@ static float STDMETHODCALLTYPE d2d_linear_gradient_brush_GetOpacity(ID2D1LinearG
 static void STDMETHODCALLTYPE d2d_linear_gradient_brush_GetTransform(ID2D1LinearGradientBrush *iface,
         D2D1_MATRIX_3X2_F *transform)
 {
-    static const D2D1_MATRIX_3X2_F identity =
-    {
-        1.0f, 0.0f,
-        0.0f, 1.0f,
-        0.0f, 0.0f,
-    };
+    struct d2d_brush *brush = impl_from_ID2D1LinearGradientBrush(iface);
 
-    FIXME("iface %p, transform %p stub!\n", iface, transform);
+    TRACE("iface %p, transform %p.\n", iface, transform);
 
-    *transform = identity;
+    *transform = brush->transform;
 }
 
 static void STDMETHODCALLTYPE d2d_linear_gradient_brush_SetStartPoint(ID2D1LinearGradientBrush *iface,
-- 
1.7.10.4




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