[PATCH 3/6] d2d1: Implement d2d_solid_color_brush_GetTransform().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jan 29 03:27:22 CST 2015
---
dlls/d2d1/brush.c | 11 +++--------
1 file changed, 3 insertions(+), 8 deletions(-)
diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c
index c1e2289..9e3f643 100644
--- a/dlls/d2d1/brush.c
+++ b/dlls/d2d1/brush.c
@@ -244,16 +244,11 @@ static float STDMETHODCALLTYPE d2d_solid_color_brush_GetOpacity(ID2D1SolidColorB
static void STDMETHODCALLTYPE d2d_solid_color_brush_GetTransform(ID2D1SolidColorBrush *iface,
D2D1_MATRIX_3X2_F *transform)
{
- static const D2D1_MATRIX_3X2_F identity =
- {
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 0.0f, 0.0f,
- };
+ struct d2d_brush *brush = impl_from_ID2D1SolidColorBrush(iface);
- FIXME("iface %p, transform %p stub!\n", iface, transform);
+ TRACE("iface %p, transform %p.\n", iface, transform);
- *transform = identity;
+ *transform = brush->transform;
}
static void STDMETHODCALLTYPE d2d_solid_color_brush_SetColor(ID2D1SolidColorBrush *iface, const D2D1_COLOR_F *color)
--
1.7.10.4
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