[PATCH 6/7] d3d8: replace surface refcounting with parent texture refcounting

Riccardo Bortolato rikyz619 at gmail.com
Mon Oct 12 10:23:36 CDT 2015


Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
---
 dlls/d3d8/surface.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 58d0202..addea7a 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -70,7 +70,7 @@ static ULONG WINAPI d3d8_surface_AddRef(IDirect3DSurface8 *iface)
         wined3d_mutex_lock();
         if (surface->wined3d_rtv)
             wined3d_rendertarget_view_incref(surface->wined3d_rtv);
-        wined3d_surface_incref(surface->wined3d_surface);
+        wined3d_texture_incref(surface->wined3d_texture);
         wined3d_mutex_unlock();
     }
 
@@ -100,7 +100,7 @@ static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface)
         wined3d_mutex_lock();
         if (surface->wined3d_rtv)
             wined3d_rendertarget_view_decref(surface->wined3d_rtv);
-        wined3d_surface_decref(surface->wined3d_surface);
+        wined3d_texture_decref(surface->wined3d_texture);
         wined3d_mutex_unlock();
 
         if (parent_device)
-- 
1.9.1




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