[PATCH 05/10] d3d9: replace wined3d_surface_get_resource with wined3d_texture_get_sub_resource in d3d9_device_ColorFill
Riccardo Bortolato
rikyz619 at gmail.com
Mon Oct 19 12:07:33 CDT 2015
Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
---
dlls/d3d9/device.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 62c8716..c47dfc1 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1380,7 +1380,11 @@ static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
wined3d_mutex_lock();
- wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
+ if (!(wined3d_resource = wined3d_texture_get_sub_resource(surface_impl->wined3d_texture, surface_impl->sub_resource_idx)))
+ {
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
wined3d_resource_get_desc(wined3d_resource, &desc);
if (desc.pool != WINED3D_POOL_DEFAULT)
--
1.9.1
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