[PATCH 04/10] wined3d: introduce new wined3d_texture_{get, release}_dc functions
Riccardo Bortolato
rikyz619 at gmail.com
Mon Oct 19 12:07:32 CDT 2015
Also started using them in d3d9/surface.
Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
---
dlls/d3d9/surface.c | 7 +++----
dlls/wined3d/texture.c | 20 ++++++++++++++++++++
dlls/wined3d/wined3d.spec | 2 ++
include/wine/wined3d.h | 2 ++
4 files changed, 27 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c
index 85b22d3..f20a5d8 100644
--- a/dlls/d3d9/surface.c
+++ b/dlls/d3d9/surface.c
@@ -286,7 +286,6 @@ static HRESULT WINAPI d3d9_surface_GetDC(IDirect3DSurface9 *iface, HDC *dc)
{
struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
struct wined3d_resource *sub_resource;
- struct wined3d_surface *wined3d_surface;
struct wined3d_resource_desc desc;
HRESULT hr;
@@ -315,8 +314,8 @@ static HRESULT WINAPI d3d9_surface_GetDC(IDirect3DSurface9 *iface, HDC *dc)
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
- wined3d_surface = wined3d_surface_from_resource(sub_resource);
- hr = wined3d_surface_getdc(wined3d_surface, dc);
+
+ hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, dc);
wined3d_mutex_unlock();
return hr;
@@ -330,7 +329,7 @@ static HRESULT WINAPI d3d9_surface_ReleaseDC(IDirect3DSurface9 *iface, HDC dc)
TRACE("iface %p, dc %p.\n", iface, dc);
wined3d_mutex_lock();
- hr = wined3d_surface_releasedc(surface->wined3d_surface, dc);
+ hr = wined3d_texture_release_dc(surface->wined3d_texture, surface->sub_resource_idx, dc);
wined3d_mutex_unlock();
switch (hr)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 7aa723e..2866d02 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1539,3 +1539,23 @@ HRESULT CDECL wined3d_texture_unmap(struct wined3d_texture *texture, unsigned in
return texture->texture_ops->texture_sub_resource_unmap(sub_resource);
}
+
+HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc)
+{
+ struct wined3d_resource *sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx);
+
+ if (!sub_resource || sub_resource->type != WINED3D_RTYPE_SURFACE)
+ return WINED3DERR_INVALIDCALL;
+
+ return wined3d_surface_getdc(surface_from_resource(sub_resource), dc);
+}
+
+HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc)
+{
+ struct wined3d_resource *sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx);
+
+ if (!sub_resource || sub_resource->type != WINED3D_RTYPE_SURFACE)
+ return WINED3DERR_INVALIDCALL;
+
+ return wined3d_surface_releasedc(surface_from_resource(sub_resource), dc);
+}
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 9a266c9..5de7876 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -262,6 +262,7 @@
@ cdecl wined3d_texture_decref(ptr)
@ cdecl wined3d_texture_generate_mipmaps(ptr)
@ cdecl wined3d_texture_get_autogen_filter_type(ptr)
+@ cdecl wined3d_texture_get_dc(ptr long ptr)
@ cdecl wined3d_texture_get_level_count(ptr)
@ cdecl wined3d_texture_get_lod(ptr)
@ cdecl wined3d_texture_get_parent(ptr)
@@ -269,6 +270,7 @@
@ cdecl wined3d_texture_get_sub_resource(ptr long)
@ cdecl wined3d_texture_incref(ptr)
@ cdecl wined3d_texture_preload(ptr)
+@ cdecl wined3d_texture_release_dc(ptr long ptr)
@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
@ cdecl wined3d_texture_set_color_key(ptr long ptr)
@ cdecl wined3d_texture_set_lod(ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 6f98c34..28bda4c 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2536,6 +2536,7 @@ HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const stru
ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
+HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
@@ -2551,6 +2552,7 @@ HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
HRESULT __cdecl wined3d_texture_map(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
+HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
HRESULT __cdecl wined3d_texture_unmap(struct wined3d_texture *texture, unsigned int sub_resource_idx);
HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
UINT width, UINT height, enum wined3d_format_id format_id,
--
1.9.1
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