d3d8: Avoid shift overflow in render_state_test_data_init.
Gerald Pfeifer
gerald at pfeifer.com
Mon Sep 7 16:08:41 CDT 2015
---
dlls/d3d8/tests/stateblock.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d8/tests/stateblock.c b/dlls/d3d8/tests/stateblock.c
index e09ae6d..3ad9c1c 100644
--- a/dlls/d3d8/tests/stateblock.c
+++ b/dlls/d3d8/tests/stateblock.c
@@ -1270,7 +1270,7 @@ static void render_state_test_data_init(struct render_state_data *data)
data->states[idx++] = TRUE; /* ALPHABLENDENABLE */
data->states[idx++] = TRUE; /* FOGENABLE */
data->states[idx++] = TRUE; /* SPECULARENABLE */
- data->states[idx++] = 1 << 31; /* FOGCOLOR */
+ data->states[idx++] = 1u << 31; /* FOGCOLOR */
data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */
data->states[idx++] = to_dword(0.1f); /* FOGSTART */
data->states[idx++] = to_dword(0.8f); /* FOGEND */
--
2.4.6
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