d3d9: Avoid shift overflow in render_state_test_data_init.
Gerald Pfeifer
gerald at pfeifer.com
Mon Sep 7 16:09:50 CDT 2015
Same patch as just a minute ago, alas fro d3d9 instead of d3d8.
Gerald
---
dlls/d3d9/tests/stateblock.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d9/tests/stateblock.c b/dlls/d3d9/tests/stateblock.c
index 1d033de..bb89ba0 100644
--- a/dlls/d3d9/tests/stateblock.c
+++ b/dlls/d3d9/tests/stateblock.c
@@ -1384,7 +1384,7 @@ static void render_state_test_data_init(struct render_state_data *data)
data->states[idx++] = TRUE; /* ALPHABLENDENABLE */
data->states[idx++] = TRUE; /* FOGENABLE */
data->states[idx++] = TRUE; /* SPECULARENABLE */
- data->states[idx++] = 1 << 31; /* FOGCOLOR */
+ data->states[idx++] = 1u << 31; /* FOGCOLOR */
data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */
data->states[idx++] = to_dword(0.1f); /* FOGSTART */
data->states[idx++] = to_dword(0.8f); /* FOGEND */
--
2.4.6
More information about the wine-patches
mailing list