[PATCH 1/5] wined3d: Use wined3d_texture_load_location() in wined3d_surface_blt().
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 4 05:06:55 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 8ba63fd..efdea87 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4226,7 +4226,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
if (!wined3d_resource_is_offscreen(&dst_texture->resource))
{
struct wined3d_context *context = context_acquire(device, dst_surface);
- surface_load_location(dst_surface, context, dst_texture->resource.draw_binding);
+ wined3d_texture_load_location(dst_texture, dst_sub_resource_idx,
+ context, dst_texture->resource.draw_binding);
context_release(context);
}
return WINED3D_OK;
--
2.1.4
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