[PATCH 2/5] wined3d: Use wined3d_texture_load_location() in swapchain_blit().
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 4 05:06:56 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/swapchain.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index e3d6259..0543d77 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -330,7 +330,7 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
if (texture->resource.multisample_type)
{
location = WINED3D_LOCATION_RB_RESOLVED;
- surface_load_location(back_buffer, context, location);
+ wined3d_texture_load_location(texture, 0, context, location);
}
context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, back_buffer, NULL, location);
--
2.1.4
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