[PATCH 3/5] wined3d: Use wined3d_texture_load_location() in wined3d_swapchain_rotate().
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 4 05:06:57 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/swapchain.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 0543d77..13106bf 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -460,7 +460,7 @@ static void wined3d_swapchain_rotate(struct wined3d_swapchain *swapchain, struct
sub_resource = &texture->sub_resources[0];
if (!(sub_resource->locations & supported_locations))
- surface_load_location(sub_resource->u.surface, context, texture->resource.draw_binding);
+ wined3d_texture_load_location(texture, 0, context, texture->resource.draw_binding);
texture_prev->texture_rgb = texture->texture_rgb;
texture_prev->rb_multisample = texture->rb_multisample;
--
2.1.4
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