[PATCH 2/5] wined3d: Use wined3d_cs_emit_unload_resource() in wined3d_texture_update_desc().
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 10 11:44:45 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 2dbb7f3..4e75064 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1135,7 +1135,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
}
if (device->d3d_initialized)
- texture->resource.resource_ops->resource_unload(&texture->resource);
+ wined3d_cs_emit_unload_resource(device->cs, &texture->resource);
sub_resource = &texture->sub_resources[0];
surface = sub_resource->u.surface;
--
2.1.4
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