[PATCH 3/5] wined3d: Synchronise WINED3D_CS_OP_UNLOAD_RESOURCE resource access.

Henri Verbeet hverbeet at codeweavers.com
Wed Aug 10 11:44:46 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/cs.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 0d5c151..c9d728c 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1256,6 +1256,7 @@ static void wined3d_cs_exec_unload_resource(struct wined3d_cs *cs, const void *d
     struct wined3d_resource *resource = op->resource;
 
     resource->resource_ops->resource_unload(resource);
+    wined3d_resource_release(resource);
 }
 
 void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource)
@@ -1266,6 +1267,8 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
     op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE;
     op->resource = resource;
 
+    wined3d_resource_acquire(resource);
+
     cs->ops->submit(cs);
 }
 
-- 
2.1.4




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