wined3d: Use a printf format specifier to avoid a compiler warning [-Wformat-security]
Hugh McMaster
hugh.mcmaster at outlook.com
Thu Mar 10 00:46:46 CST 2016
Signed-off-by: Hugh McMaster <hugh.mcmaster at outlook.com>
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 85244c8..8b0f617 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -342,7 +342,7 @@ static void shader_glsl_append_imm_ivec(struct wined3d_string_buffer *buffer,
if (size > 1)
shader_addline(buffer, "ivec%u(%s%s%s%s)", size, str[0], str[1], str[2], str[3]);
else
- shader_addline(buffer, str[0]);
+ shader_addline(buffer, "%s", str[0]);
}
static const char *get_info_log_line(const char **ptr)
--
1.9.1
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