[PATCH 1/6] d3d11: Add a couple missing wined3d_mutex_unlock() in d3d_shader_resource_view_init() error paths.
Józef Kucia
jkucia at codeweavers.com
Fri Mar 25 08:26:22 CDT 2016
From: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/view.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index 1d9b766..c4487d3 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -1503,6 +1503,7 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
wined3d_mutex_lock();
if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
{
+ wined3d_mutex_unlock();
ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
return E_FAIL;
}
@@ -1510,6 +1511,7 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
if (FAILED(hr = wined3d_shader_resource_view_create(wined3d_resource,
view, &d3d_null_wined3d_parent_ops, &view->wined3d_view)))
{
+ wined3d_mutex_unlock();
WARN("Failed to create wined3d shader resource view, hr %#x.\n", hr);
return hr;
}
--
2.4.10
More information about the wine-patches
mailing list