[PATCH 2/6] d3d8: Avoid '\n' in middle of TRACE() messages.
Józef Kucia
jkucia at codeweavers.com
Fri Mar 25 08:26:23 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d8/device.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 1cad4be..154d817 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -942,8 +942,8 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
struct wined3d_texture *texture;
HRESULT hr;
- TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p,\n"
- "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
+ TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p, "
+ "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
device, width, height, format, flags, surface,
usage, pool, multisample_type, multisample_quality);
@@ -2130,7 +2130,7 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
UINT vtx_size = vertex_count * vertex_stride;
UINT vb_pos, align;
- TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
+ TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
"index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
index_data, index_format, vertex_data, vertex_stride);
--
2.4.10
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