[PATCH 5/6] wined3d: Avoid surface_from_resource() in swapchain_gdi_frontbuffer_updated().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 31 15:48:53 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/swapchain.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 84717d1..ba8f66c 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -659,7 +659,7 @@ static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchai
TRACE("swapchain %p.\n", swapchain);
- front = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0));
+ front = swapchain->front_buffer->sub_resources[0].u.surface;
if (swapchain->palette)
wined3d_palette_apply_to_dc(swapchain->palette, front->hDC);
--
2.1.4
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