[PATCH 4/6] wined3d: Avoid surface_from_resource() in swapchain_gl_present().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 31 15:48:52 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/swapchain.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index f1b8b54..84717d1 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -480,8 +480,7 @@ static void wined3d_swapchain_rotate(struct wined3d_swapchain *swapchain, struct
static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, DWORD flags)
{
- struct wined3d_surface *back_buffer = surface_from_resource(
- wined3d_texture_get_sub_resource(swapchain->back_buffers[0], 0));
+ struct wined3d_surface *back_buffer = swapchain->back_buffers[0]->sub_resources[0].u.surface;
const struct wined3d_fb_state *fb = &swapchain->device->fb;
const struct wined3d_gl_info *gl_info;
struct wined3d_texture *logo_texture;
--
2.1.4
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