[PATCH 3/6] wined3d: Avoid surface_from_resource() in wined3d_device_update_texture().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 31 15:48:51 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d81bb70..35bf521 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3666,10 +3666,8 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
{
for (j = 0; j < level_count; ++j)
{
- src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture,
- i * src_levels + j + src_skip_levels));
- dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture,
- i * dst_levels + j));
+ src_surface = src_texture->sub_resources[i * src_levels + j + src_skip_levels].u.surface;
+ dst_surface = dst_texture->sub_resources[i * dst_levels + j].u.surface;
if (FAILED(hr = surface_upload_from_surface(dst_surface, NULL, src_surface, NULL)))
{
WARN("Failed to update surface, hr %#x.\n", hr);
--
2.1.4
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