[PATCH 1/5] wined3d: Use blit_shader.blit_surface() in swapchain_blit().
Henri Verbeet
hverbeet at codeweavers.com
Sun Mar 26 13:55:59 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/swapchain.c | 15 +++------------
1 file changed, 3 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index a52edf6..37f0a27 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -368,23 +368,14 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
{
struct wined3d_device *device = swapchain->device;
struct wined3d_context *context2;
- RECT r;
-
- context2 = context_acquire(device, texture, 0);
- context_apply_blit_state(context2, device);
-
- r = *dst_rect;
- surface_translate_drawable_coords(back_buffer, swapchain->win_handle, &r);
if (is_complex_fixup(texture->resource.format->color_fixup))
filter = WINED3D_TEXF_NONE;
- context_apply_fbo_state_blit(context2, GL_FRAMEBUFFER, back_buffer, NULL, WINED3D_LOCATION_DRAWABLE);
- context_set_draw_buffer(context, GL_BACK);
+ context2 = context_acquire(device, texture, 0);
- device->blitter->set_shader(device->blit_priv, context2, back_buffer, NULL);
- draw_textured_quad(back_buffer, context2, src_rect, &r, filter);
- device->blitter->unset_shader(context->gl_info);
+ device->blitter->blit_surface(device, WINED3D_BLIT_OP_COLOR_BLIT, context2, back_buffer,
+ src_rect, back_buffer, WINED3D_LOCATION_DRAWABLE, dst_rect, NULL, filter);
checkGLcall("Swapchain present blit(manual)\n");
context_release(context2);
--
2.1.4
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