[PATCH 2/5] wined3d: Get rid of the redundant context_acquire() call in swapchain_blit().
Henri Verbeet
hverbeet at codeweavers.com
Sun Mar 26 13:56:00 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/swapchain.c | 7 +------
1 file changed, 1 insertion(+), 6 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 37f0a27..a9eb997 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -367,18 +367,13 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
else
{
struct wined3d_device *device = swapchain->device;
- struct wined3d_context *context2;
if (is_complex_fixup(texture->resource.format->color_fixup))
filter = WINED3D_TEXF_NONE;
- context2 = context_acquire(device, texture, 0);
-
- device->blitter->blit_surface(device, WINED3D_BLIT_OP_COLOR_BLIT, context2, back_buffer,
+ device->blitter->blit_surface(device, WINED3D_BLIT_OP_COLOR_BLIT, context, back_buffer,
src_rect, back_buffer, WINED3D_LOCATION_DRAWABLE, dst_rect, NULL, filter);
checkGLcall("Swapchain present blit(manual)\n");
-
- context_release(context2);
}
}
--
2.1.4
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