[Wine] Successfully Installed Sea Dogs v1 Game - Need Help with DDRAW error.

Shelton D'Cruz sdcruz at netspace.net.au
Wed Aug 9 03:58:32 CDT 2006


with the latest version, the game does not even run - just a blank screen 
where the main menu should be.




On Monday 07 August 2006 19:34, Nick Law wrote:
> Shelton D'Cruz wrote:
> > Hello All
> >
> > I have just started dabbling into the world of WINE.  I was quite excited
> > to have one of my favourite games installed (Sea Dogs).
> >
> > Before I tell you about the problem, let me tell you my setup.
> >
> > I am using Gentoo Linux on x86 and my wine version is 0.9.8.  I installed
> > WINE using "emerge wine"
> >
> > I have XOrg v7 installed.
> >
> > My NVIDIA driver version is 8762.
> >
> > Direct Rendering is YES.
> >
> > OK - the problem with SeaDogs is that when I am in the game and on the
> > "world map view", whenever I encounter another ship what usually happens
> > is that a dialog box appears that asks me if I want to either "engage" or
> > "continue sailing".  As soon as this happens, the game screen goes black.
> >
> > Whilst the game is running and before this "encounter" the following
> > messages are displayed on screen:
> > err:ddraw:set_render_state Unhandled texture min 6 !
> > err:ddraw:set_render_state Unhandled texture mag 6 !     <------------
> > long list of these
> >
> > and at times:
> > err:ddraw:create_dib CreateDIBSection failed!
> > fixme:ddraw:Main_DirectDraw_CreateSurface failed surface creation with
> > code 0x80070057
> >
> > In winecfg, the game is set to play under Window$98 and I only have sound
> > on and music disabled.
> >
> > Anyone else seen this issue?
> >
> > Thanks for your replies.
> > Shelton.
> >
> >
> >
> > _______________________________________________
> > wine-users mailing list
> > wine-users at winehq.org
> > http://www.winehq.org/mailman/listinfo/wine-users
>
> I would start by using the latest version of wine 0.9.18 and see if that
> works, Direct3D has had many fixes since 0.9.8, and there is still more
> fixes before Direct3D is close to being finished.



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