Wine Announcement
The Wine development release 2.6 is now available.
What's new in this release (see below for details):
- Multi-threaded command stream in Direct3D.
- More Shader Model 5 instructions.
- More support for 3D textures.
- Better font transformations in DirectWrite.
- Various bug fixes.
The source is available from the following locations:
http://dl.winehq.org/wine/source/2.x/wine-2.6.tar.xz
http://mirrors.ibiblio.org/wine/source/2.x/wine-2.6.tar.xz
Binary packages for various distributions will be available from:
http://www.winehq.org/download
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 2.6 (total 25):
2624 In dialogs, an incorrect extra WM_ERASEBKGND is sent after WM_PAINT
22220 TNR MoonLight 2.31.122 works incorrectly
27638 combined hindi text like nna kra causes the keyboard cursor to go far off
29997 StudioTax 2011 crashes during installation
30684 Mono: GroupBox draws border line after text
38213 Japanese vertical text incorrected
39856 Regedit: Default registry key is not the same as on Windows
40508 The Witness: black screen on start (32-bit version)
40628 Multiple games need msvcr110.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ (World of Tanks v0.9.15, Bethesda.net Launcher, Train Fever)
40786 Legacy of kain Defiance to crashes when called by script
41403 Ri-li 2.0.1: No window content shown (just title bar)
41774 Rogue operatives - only white screen in game with HUD
41995 Neverwinter Online broken graphics and game crash with DX11
42352 The Solus Project: Backend can't handle opcode gather4
42449 Multiple apps need function msvcr120.dll.fesetround (0 A.D., BeamNG.drive)
42655 Aliens vs. Predator (2010) needs d3dx11_42.dll.D3DX11FilterTexture
42707 World of Warships: Cannot display inventory and clan screens
42736 scanf doesn't work as expected when using format string contains non-ascii chars
42747 DevExpress .NET Installer needs function uiautomationcore.dll.UiaReturnRawElementProvider
42748 Flickering, disappearing text in Steam client user interface (DirectWrite enabled)
42762 Multiple 64-bit games no longer start with a seh unwind error (No Man's Sky (GOG), Witcher 3, Gal*Gun Double Peace)
42774 WinHttpQueryAuthSchemes fails to return the correct supported value for multiple WWW-Authenticate
42782 Wine iexplore crashes loading http://news.theraoffice.com
42799 Neverwinter Online needs SM4 retc instruction
42803 Large data received on a 401 error causes authentication to fail
----------------------------------------------------------------
Changes since 2.5:
Alexandre Julliard (11):
glu32: Load libGLU dynamically.
glu32: Use the correct data types.
glu32: Implement gluGetTessProperty.
glu32: Implement gluCheckExtension.
glu32: Load libGLU only when functions are actually called.
glu32: Make gluGetString return the same data as on Windows.
wrc: Only add translations for specific fields in version blocks.
include: Add a glu.h header.
glu32: Implement gluErrorString.
glu32: Implement gluErrorUnicodeStringEXT.
opengl32: Directly link to glu32.
Alistair Leslie-Hughes (9):
odbccp32: Implement SQLInstallTranslator.
winhttp/tests: Added multi Authenticate header test.
odbccp32: Implement SQLRemoveTranslator/W.
odbccp32: Implement SQLConfigDriver/W.
odbccp32: Look in LOCAL_MACHINE for the driver.
include: Add interfaces IWMHeaderInfo/2/3.
wmvcore/tests: Add initial tests.
winhttp/tests: Test when large amount of data is returned from a 401.
mtxdm: Implement GetDispenserManager.
Andrew Wesie (1):
wined3d: Support render target array index semantic value.
Andrey Gusev (2):
uiautomationcore: Add UiaReturnRawElementProvider stub.
d3dx11: Add D3DX11FilterTexture stub.
André Hentschel (1):
ntdll: Bump Win 10 version to 15063.
Aric Stewart (1):
kernel32: Improve locale detection on Android.
Austin English (1):
joy.cpl: Sync spec file to Windows 10.
Bruno Jesus (1):
dinput: Assume a 1-to-1 axes map when no axes match.
Christian Inci (1):
ntdll/tests: Check debug registers of a newly created thread.
Daniel Lehman (11):
msvcp140: Add __crtCloseThreadpoolTimer.
msvcp140: Add __crtCloseThreadpoolWait.
msvcp140: Add __crtWaitForThreadpoolTimerCallbacks.
msvcp140: Add __crtFreeLibraryWhenCallbackReturns.
msvcp140: Add __crtGetCurrentProcessorNumber.
msvcp140: Add __crtFlushProcessWriteBuffers.
msvcr120: Add __crtSleep.
msvcrt: Fix build warnings.
ucrtbase: Add _isblank_l.
msvcrt: Add _iswctype_l.
ucrtbase: Add _iswblank_l.
François Gouget (4):
odbccp32/tests: Make test_SQLInstallDriverEx() static.
kernel32/tests: A spelling fix in a comment.
msvcp140/tests: Make chore_callback() static.
msvcp90: {init,free}_misc() are only used with msvcp >= 100.
Hans Leidekker (9):
include: Add missing Web Services declarations.
webservices: Implement WsResetChannel.
webservices: Keep track of service proxy state.
webservices: Implement WsResetServiceProxy.
webservices: Implement WsCreateListener and WsFreeListener.
webservices: Implement WsGetListenerProperty and WsSetListenerProperty.
webservices/tests: Add listener tests.
winhttp: Ignore unknown schemes in WinHttpQueryAuthSchemes.
winhttp: Always drain content before sending the next request.
Henri Verbeet (45):
wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view().
wined3d: Allow all formats with "glInternal" set in CheckSurfaceCapability().
wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill().
wined3d: Use resource.map_binding as destination location for blits to WINED3D_POOL_SYSTEM_MEM textures.
wined3d: Implement cpu_blit_blit_surface().
wined3d: Get rid of wined3d_select_blitter().
wined3d: Reduce indentation in the colour blit case in wined3d_surface_blt().
wined3d: Pass a wined3d_fb_state structure to wined3d_blitter_ops.blitter_clear().
wined3d: Pass the draw rectangle to wined3d_blitter_ops.blitter_clear().
wined3d: Use the blitter interface in wined3d_cs_exec_clear().
wined3d: Send rendertarget view clears through the command stream.
usp10: Rename the chaining context tables in GPOS_apply_ChainContextPos() to something more descriptive.
usp10: Simplify the chaining context table assignments in GPOS_apply_ChainContextPos().
usp10: Range check glyph counts in GPOS_apply_ChainContextPos().
usp10: Return early if the number of positioning operations is 0 in GPOS_apply_ChainContextPos().
wined3d: Get rid of surface_get_rect().
usp10: Rename the chaining context tables in GSUB_apply_ChainContextSubst() to something more descriptive.
usp10: Simplify the chaining context table assignments in GSUB_apply_ChainContextSubst().
usp10: Range check glyph counts in GSUB_apply_ChainContextSubst().
usp10: Avoid special handling if the substitution count is 0 in GSUB_apply_ChainContextSubst().
wined3d: Source resources are always non-NULL in wined3d_cs_exec_blt_sub_resource().
wined3d: Introduce a helper function to assign wined3d_box values.
wined3d: Handle formats with conversions outside surface_upload_from_surface().
wined3d: Assume identical source and destination formats in surface_upload_from_surface().
wined3d: Implement partial support for 3D texture blits.
d3d8/tests: Introduce mip-mapping to add_dirty_rect_test().
d3d9/tests: Introduce mip-mapping to add_dirty_rect_test().
wined3d: Validate that the source and destination dimensions match in wined3d_device_update_texture().
wined3d: Use wined3d_texture_get_memory() in wined3d_device_update_texture_3d().
wined3d: Merge wined3d_device_update_texture_3d() into wined3d_device_update_texture().
wined3d: Unify the 2D and 3D paths in wined3d_device_update_texture().
wined3d: Implement wined3d_device_update_texture() on top of wined3d_cs_emit_blt_sub_resource().
wined3d: Require a valid destination point in surface_upload_from_surface().
wined3d: Require a valid source rectangle in surface_upload_from_surface().
wined3d: Invalidate sub-levels in wined3d_texture_add_dirty_region().
wined3d: Avoid modifying the device's shader list outside the command stream.
wined3d: Send texture dirty region updates through the command stream.
wined3d: The destination width and height are always valid in surface_cpu_blt().
wined3d: The source texture is always non-NULL in surface_cpu_blt().
wined3d: Avoid updating the swapchain swap interval from outside the command stream.
wined3d: Use the "arbfp" blitter for P8 and YUV blits.
wined3d: Do not add wined3d internal resources to the device resource list.
wined3d: Send flushes through the command stream.
wined3d: Introduce a multi-threaded command stream implementation.
wined3d: Use wined3d_texture_get_memory() in surface_convert_format().
Hugh McMaster (12):
regedit/tests: Add import tests with various combinations of spaces and tabs.
regedit: Skip any leading spaces and tabs that may be present in the line being parsed.
reg/tests: Add import tests with various combinations of spaces and tabs.
reg/tests: Add tests for importing DWORD values.
reg/tests: Add a few more import tests.
regedit/tests: Add tests for importing DWORD values.
regedit/tests: Add a few more import tests.
regedit: Re-implement convertHexToDWord().
reg/tests: Add more REG_SZ import tests.
reg/tests: Add some missing REG_SZ import tests from regedit.exe.
regedit/tests: Add some REG_SZ import tests.
comctl32: Improve right-click handling in treeview controls.
Huw D. M. Davies (12):
wbemdisp: Add missing methods to the ISWbemObjectVtbl.
wbemdisp: Search for the generic methods and properties as well as the dynamic ones.
wbemdisp: Invoke the generic methods and properties as well as the dynamic ones.
wbemdisp: Implement ISWbemObject::get_Properties_.
wbemdisp: Implement ISWbemPropertySet::Item.
wbemdisp: Implement ISWbemProperty::get_Value.
gdi32/tests: Prevent a crash if the shell dlg font is not found.
riched20: Don't compare the colours if the old and new states are both auto.
include: Add {Is,Set}ProcessDPIAware().
user32/tests: Correctly restore the caption sizes when run in DPI scaling mode.
user32/tests: Fix a few failures in DPI scaling mode.
user32/tests: Fix tests for minimium icon spacing when not in DPI scaling mode.
Jacek Caban (33):
xmllite/tests: Use reader_value helper in one more place (Coverity).
ws2_32: Added register_async helper.
ws2_32/tests: Added WSARecv tests using completion function.
ws2_32: Use register_async for WS2_async_recv.
ws2_32: Use register_async for WS2_async_send.
wininet: Don't use returned read size if read failed in gzip_read.
mshtml: Added IHTMLTableCell::rowSpan property implementation.
mshtml: Added IHTMLTableCell::colSpan property implementation.
ws2_32: Store async callback in ws2_async_io struct.
ntdll: Store async callback in async_fileio struct.
ntdll: Use callback stored in async user for calling APC_ASYNC_IO.
ntdll: Introduce server_async helper.
server: Pass APC in async_data_t.
server: Use stored APC in async_set_result.
server: Removed no longed needed APC from APC_ASYNC_IO reply.
ntdll: Remove no longer needed APC handling from APC_ASYNC_IO callbacks.
ntdll: Remove no longer needed APC from async_fileio.
services: Call RpcMgmtWaitServerListen in RPC_Stop.
server: Introduce async_is_blocking helper and use it in sock_ioctl.
server: Use async_is_blocking in queue_irp.
server: Remove no longer needed blocking argument from ioctl fd op.
server: Remove no longer needed blocking argument from read fd op.
server: Remove no longer needed blocking argument from write fd op.
server: Remove no longer needed blocking argument from flush fd op.
server: Remove no longer needed blocking requests arguments.
mshtml/tests: Added IMarshal and IManagedObject QueryInterface tests.
mshtml: Silence failing QueryInterfaces common for .net applications.
mshtml.idl: Added helper macros for element coclasses and use it where appropriate.
mshtml.idl: Added HTMLGenericElement coclass declaration.
mshtml.idl: Added HTMLLinkElement coclass declaration.
mshtml.idl: Added HTMLImg coclass declaration.
mshtml.idl: Added HTMLXMLHttpRequest coclass declaration.
mshtml.idl: Added HTMLAnchorElement coclass declaration.
Jactry Zeng (1):
quartz/tests: Test IFilterGraph2::RenderFile with multithread.
Jakub Bartmiński (1):
regedit: Fall back to tree root on invalid path.
Józef Kucia (46):
wined3d: Recognize SM5 ibfe opcode.
wined3d: Implement SM5 ibfe instruction.
d3d11/tests: Add test for SM5 ibfe instruction.
d3d11/tests: Add test for stream output buffer stride equal to 0.
d3d11: Improve arguments validation in d3d10_device_CreateGeometryShaderWithStreamOutput().
d3d10core/tests: Port stream output tests from d3d11.
wined3d: Avoid accessing "context->current_rt" in wined3d_rendertarget_view_get_drawable_size().
wined3d: Introduce context_reacquire() helper function.
wined3d: Simplify logic in wined3d_event_query_issue().
wined3d: Store stream index in shader signature elements.
d3d11: Parse OSG5 output signatures.
d3d11/tests: Use SM5 geometry shader in test_geometry_shader() if possible.
wined3d: Add support for cube shadow samplers.
wined3d: Store render target info instead of surfaces in "blit_targets".
wined3d: Add basic support for rendering to 3D textures.
wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs.
wined3d: Use wined3d_texture_get_texture_name() helper in more places.
wined3d: Simply use view size as drawable size for resources other than 2d textures.
wined3d: Eliminate holes in wined3d_buffer structure.
wined3d: Eliminate holes in wined3d_resource structure.
wined3d: Eliminate holes in wined3d_shader_instruction structure.
wined3d: Use register mask for SV_IsFrontFace pixel shader inputs.
wined3d: Allow copying 3D texture resources.
wined3d: Reuse view validation function for render target views.
wined3d: Create texture views for render target views.
wined3d: Change GL internal format for R32_TYPELESS.
wined3d: Attach render target texture views to FBO.
wined3d: Differentiate between single layer and layered render target views.
wined3d: Add ARB_texture_gather extension.
wined3d: Implement SM4.1 gather4 instruction.
wined3d: Implement SM5 gather4_c instruction.
wined3d: Support SM5 variant of gather4.
wined3d: Implement SM5 gather4_po instruction.
wined3d: Implement SM4 retc instruction.
wined3d: Fix atomics for raw thread group shared memory.
d3d11/tests: Add test for gather4 instructions.
wined3d: Use ARB_explicit_attrib_location for fragment shader outputs.
wined3d: Explicitly bind frag data location for fragment shader outputs.
wined3d: Use GLSL 1.30 for all shaders if available.
wined3d: Avoid using deprecated built-in shader inputs/outputs.
wined3d: Avoid using deprecated gl_ClipVertex.
wined3d: Generate pixel shader specific declarations in shader_glsl_generate_pshader().
wined3d: Generate geometry shader specific declarations in shader_glsl_generate_geometry_shader().
wined3d: Generate vertex shader specific declarations in shader_glsl_generate_vshader().
wined3d: Add shader_precompile() to shader_backend_ops.
wined3d: Precompile compute shaders.
Ken Thomases (1):
winemac: Send Help key presses directly to the window, bypassing -[NSApplication sendEvent:].
Marcin Mikołajczak (1):
po: Updated Polish translation.
Matteo Bruni (4):
d3dx9: Dump preshader immediates table.
include: Add comments for render states added with newer D3D versions.
include: Fix render state maximum version comments.
wined3d: Split line antialiasing to a separate state handler.
Michael Stefaniuc (5):
kernel32/tests: Test HeapReAlloc with size 0.
comctl32/tests: Add an ImageList_Copy() test.
dmsynth: Don't store a SynthSink implementation in IDirectMusicSynth8Impl.
dwrite: Use SetRectEmpty() instead of memset().
dbghelp: Use debugstr_a() to trace a string that can be NULL.
Nikolay Sivov (28):
xmllite: Recognize us-ascii encoding.
xmllite/writer: Preserve original encoding name spelling in writer output.
dwrite: Added missing max bitmap size initialization.
shlwapi/tests: Remove workarounds for versions we don't test on anymore.
usp10: Handle invalid arguments in ScriptIsComplex().
dwrite: Use transformed glyph origins in glyph run analysis.
dwrite: Use scaled font size in glyph run analysis.
dwrite: Use user transform when rendering individual glyphs.
d2d1: Use render target transform in bitmap text rendering mode.
comctl32/tests: Some tests for TVM_SORTCHILDREN.
dwrite: Classify direction control characters as complex.
dwrite/tests: Test number of lines for a failing drawing test.
dwrite/tests: Some bidi resolution tests.
dwrite: Fix explicit levels returned for LRE and RLE control characters.
gdi32: Trace charmap encoding as 4 bytes tag.
dwrite: Initial implementation of ComputeGlyphOrigins().
include: Update with recently added DirectWrite API.
msxml3: Improve error handling (Coverity).
dwrite/tests: Test locale name length in DrawGlyphRun().
crypt32/tests: Statically link to CertAddStoreToCollection().
ole32/tests: Test pointer returned by ProgIDFromCLSID() on failure.
qcap/tests: Return cloned enumeration objects (Coverity).
dwrite: Improve font objects refcounting.
dwrite: Pass index directly to font and family creation helpers.
dwrite: Fix file object leak.
xmllite/reader: Fix IID argument handling in CreateXmlReader().
xmllite/writer: Fix IID argument handling in CreateXmlWriter().
gdi32: Fix widths returned by GetCharWidthI().
Owen Rudge (10):
wsdapi: Add stub DLL.
include: Add partial wsdxmldom.h.
include: Add partial wsdtypes.h.
include: Add partial wsdbase.idl.
include: Add partial wsdxml.idl.
include: Add partial wsddisco.idl.
include: Add partial wsdapi.h.
wsdapi: Add stub implementation of IWSDiscoveryPublisher.
wsdapi: Add implementation of SetAddressFamily.
wsdapi/tests: Add initial tests for WSDCreateDiscoveryPublisher.
Paul Gofman (6):
d3dx9: Support relative addressing in preshaders.
d3dx9/tests: Extend test for relative addressing in preshaders.
d3dx9/tests: Add more tests for relative addressing in preshaders.
d3dx9/tests: Add tests for effect state manager.
d3dx9: Support effect state manager.
d3dx9: Preserve states regardless of state manager presence.
Piotr Caban (7):
msvcrt: Fix wide characters handling in wscanf functions.
msvcrt: Add CurrentScheduler::GetNumberOfVirtualProcessors implementation.
msvcrt: Improve CurrentScheduler::Get implementation.
msvcrt: Forward remaining CurrentScheduler functions to current scheduler object.
msvcrt: Add _Scheduler class implementation.
msvcrt: Add _CurrentScheduler class implementation.
msvcrt: Don't call unwind handlers when unwinding nested catch blocks.
Stefan Dösinger (10):
comctl32/tests: Don't dump successful sequences on Windows.
d3dx9/tests: Use float bit patterns in test_D3DXFloat_Array.
comctl32/tests: Test messages sent to the pager child.
comctl32/tests: Extend PGM_SETCHILD tests.
comctl32: Don't touch the new child twice in PGM_SETCHILD.
d3d9/tests: Relax the partially initialized varyings test.
d3d8/tests: Relax the partially initialized varyings test.
d3d9/tests: Allow 1.0 alpha in SM3 uninitialized varyings tests.
d3d9/tests: Disable the SM3 uninitialized diffuse test.
d3d9/tests: Fix stream_test cases which do not use stream 0.
Viktor Semykin (3):
windowscodecs/tests: Test for png codec seeking too far.
windowscodecs: Fixed loading png from streams.
windowscodecs/tests: Test with SHCreateMemStream.
Zebediah Figura (1):
winedump: Correctly process options for default mode.
--
Alexandre Julliard
[email protected]