WineHQ

Latest Releases

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Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, macOS, & BSD. Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly, eliminating the performance and memory penalties of other methods and allowing you to cleanly integrate Windows applications into your desktop.

News and Updates

Wine 3.2 Released

February 16, 2018

The Wine development release 3.2 is now available.

What's new in this release:

  • Separate implementation of USER controls for ComCtl32 v6.
  • Multisample texture support in Direct3D.
  • Support for HID gamepads.
  • More event support in MSHTML.
  • Obsolete DOS code removed.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Wine 3.1 Released

February 2, 2018

The Wine development release 3.1 is now available.

What's new in this release:

  • Kerberos authentication support.
  • Window class redirection for Common Controls 6.
  • Support for X11 ARGB visuals.
  • DOSBox required for running DOS executables.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Wine 3.0 Released

January 18, 2018

The Wine team is proud to announce that the stable release Wine 3.0 is now available.

This release represents a year of development effort and over 6,000 individual changes. It contains a large number of improvements that are listed in the release notes. The main highlights are:

  • Direct3D 10 and 11 support.
  • The Direct3D command stream.
  • The Android graphics driver.
  • Improved DirectWrite and Direct2D support.

Once again, because of the annual release schedule, a number of features that are being worked on have been deferred to the next development cycle. This includes in particular Direct3D 12 and Vulkan support, as well as OpenGL ES support to enable Direct3D on Android.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

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