WineHQ

Wine Announcement

The Wine development release 4.13 is now available.

What's new in this release (see below for details):
  - Support for Passport HTTP redirects.
  - A bunch of header updates.
  - Various bug fixes.

The source is available from the following locations:

  https://dl.winehq.org/wine/source/4.x/wine-4.13.tar.xz
  http://mirrors.ibiblio.org/wine/source/4.x/wine-4.13.tar.xz

Binary packages for various distributions will be available from:

  https://www.winehq.org/download

You will find documentation on https://www.winehq.org/documentation

You can also get the current source directly from the git
repository. Check https://www.winehq.org/git for details.

Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.

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Bugs fixed in 4.13 (total 15):

  35345  Multiple applications and games fail to enumerate display/monitor driver properties in registry using setupapi (Evoland (Steam), NVIDIA GeForce Experience 3.x)
  39152  Monitor Test 3.2 fails to enumerate video devices/drivers in registry ('HKLM\\HARDWARE\\DeviceMap\\VIDEO', PnP Manager)
  43286  WSARecvMsg wrongly forbids NULL control buffers (Qt 5.7.0 based: Cannot read UDP packets: "errno 90, (Message too long)")
  46607  For Honor crash on "double free or corruption"
  46763  Second Sight:bad performance
  47029  A.R.E.S. Extinction Agenda 1.x (.NET 2.0, XNA 3.1 game) crashes during intro (needs IWMPMedia::put_name implementation)
  47356  By default only echo errors
  47411  TreeSize Free Portable exits silently on startup due to missing shell32.SHMultiFileProperties stub
  47432  bcrypt always chooses ECB mode when using AES, even if a program indicates otherwise.
  47437  Final Fantasy XIV 5.0 crashes on startup when using xaudio2_8.dll
  47445  compile error: ‘AT_NO_AUTOMOUNT’ undeclared
  47452  Ren'py unable to create displays in Wine 4.11
  47473  armv7hl compile fails due to non-AAPCS variadic function calls
  47479  Many D3D11 games show black or white screen with Wine 4.12.1 (Darkula by Locomalito, Magic the Gathering Arena, Battle.net, EVE Online, World of Warships)
  47519  Amazon Workspaces - ABNT2 keyboard dont recognize characters

----------------------------------------------------------------

Changes since 4.12.1:

Alistair Leslie-Hughes (31):
      include: Add define SS_PORT.
      include: Add more defines in sal.h.
      include: Add MENUGETOBJECTINFO.
      include: Add UI_ANIMATION_KEYFRAME_STORYBOARD_START constant.
      include: Add UI_E_* defines.
      include: Add gesture defines.
      include: Add recovery defines.
      include: Add IPreviewHandlerFrame interface declaration.
      include: Add Network Address Control defines.
      msvcrt: Add strupr_s declaration.
      include: Add filter.idl.
      include: Added thumbcache.idl.
      include: Add PF_INET6 define.
      include: Correct LVINSERTMARK define.
      include: Use macro SNDMSG to send messages.
      include: Added missing Header_* defines.
      include: Added missing Button_* defines.
      include: Added Pager_* defines.
      include: Added missing ListView_* defines.
      include: Added Animate_IsPlaying define.
      include: Added missing MonthCal_* defines.
      include: Added missing DateTime_* defines.
      include: Added missing ComboBox_* defines.
      include: Added missing Edit_* defines.
      include: Add some missing declarations.
      include: Add tchar defines.
      include: Define ADDRINFOT.
      include: Added LVITEMINDEX.
      include: Add missing D3DKMT typedefs.
      gdi32: Add D3DKMTQueryStatistics stub.
      include: Implement InlineIsEqualGUID.

Andrew Eikum (2):
      msctf: Accept ITfUIElementSink in ThreadMgr AdviseSink.
      msctf: Accept ITfInputProcessorProfileActivationSink in ThreadMgr AdviseSink.

André Hentschel (1):
      kernel32/tests: Don't test functions directly when reporting GetLastError().

Austin English (1):
      shell32: Add SHMultiFileProperties stub.

Charles Davis (4):
      ntdll: Implement RtlCaptureStackBackTrace() for x86_64.
      ntdll: Move SetThreadExecutionState() implementation to ntdll.
      ntdll: Stub power request APIs.
      kernel32: Forward power request functions to ntdll.

Conor McCarthy (7):
      wined3d: Track windows styles per-swapchain.
      dxgi: Implement d3d12_swapchain_ResizeTarget().
      dxgi: Implement d3d12_swapchain_GetFullscreenState().
      dxgi: Implement d3d12_swapchain_SetFullscreenState().
      dxgi/tests: Run test_resize_target() on d3d12 as well.
      dxgi/tests: Run test_set_fullscreen() on d3d12 as well.
      dbghelp: Return NULL instead of IMAGE_NO_MAP when PE file mapping fails.

Damjan Jovanovic (3):
      ws2_32: WSARecvMsg allows a NULL control buffer when no control messages arrive.
      ws2_32: Implement IP_PKTINFO on *BSDs, which only have IP_RECVDSTADDR instead.
      ws2_32: Avoid data corruption of WSAPROTOCOL_INFO in ws_protocol_info().

François Gouget (1):
      xaudio2: Fix the optional FAudio functions check.

Gabriel Ivăncescu (1):
      ntdll: Define AT_NO_AUTOMOUNT if needed.

Gerald Pfeifer (1):
      windowscodecs: Move from_sRGB_component into the same section as its sole sole user.

Gijs Vermeulen (5):
      wmp/tests: Add more IWMPMedia name handling tests.
      wmp: Implement IWMPMedia::put/get_name.
      wmp: Return E_POINTER when p is NULL in return_bstr.
      wmp: Fake success in IWMPMedia::getItemInfo.
      wmp: Add IWMPPlaylist stub.

Hans Leidekker (6):
      winhttp: Also trace the buffer pointer in WinHttpSendRequest.
      winhttp: Implement WINHTTP_QUERY_REQUEST_METHOD.
      winhttp: Handle Passport redirects.
      winhttp: Set last error for invalid and unimplemented header queries.
      oledb32: Add support for DBTYPE_VARIANT -> DBTYPE_DATE conversion.
      oledb32: Remove unnecessary casts.

Henri Verbeet (20):
      wined3d: Acquire a context for the front buffer in swapchain_gl_present().
      wined3d: Acquire front-buffer contexts when blitting to the drawable in texture2d_blt_fbo().
      wined3d: Don't acquire a context in wined3d_texture_load_drawable().
      wined3d: Pass a wined3d_context_gl structure to arbfp_free_ffpshader().
      wined3d: Pass a wined3d_context structure to wined3d_vertex_pipe_ops.vp_enable().
      wined3d: Setup/restore fullscreen window state inside wined3d.
      wined3d: Filter messages per-window instead of per-device.
      wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state.
      wined3d: Pass a wined3d_context_gl structure to arbfp_free_blit_shader().
      wined3d: Pass a wined3d_context_gl structure to atifs_free_ffpshader().
      wined3d: Store a wined3d_context_gl structure in struct glsl_ffp_destroy_ctx.
      wined3d: Pass a wined3d_context_gl structure to glsl_free_blitter_program().
      wined3d: Pass a wined3d_context structure to fragment_pipeline.enable_extension().
      wined3d: Rename wined3d_window_state_restore_from_fullscreen() to wined3d_swapchain_state_restore_from_fullscreen().
      wined3d: Replace wined3d_swapchain_resize_target() with wined3d_swapchain_state_resize_target().
      wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_desc_from_sampler_states().
      wined3d: Pass a wined3d_context_gl structure to swapchain_gl_set_swap_interval().
      wined3d: Pass a wined3d_context_gl structure to texture_download_data_slow_path().
      wined3d: Pass a wined3d_context_gl structure to wined3d_shader_resource_view_gl_bind().
      wined3d: Use d3d_info to determine BGRA vertex support in wined3d_buffer_load().

Huw D. M. Davies (2):
      gdi32: Use the correct type for the final parameter of FSOpenResourceFile().
      shell32: On macOS don't link against CoreServices.

Jacek Caban (1):
      winegcc: Always mark executables as nx compat.

Jeff Smith (4):
      d3drm: Check for NULL pointer in d3drm_viewport2_GetDevice().
      d3drm: Check for NULL pointer in d3drm_viewport2_GetDirect3DViewport().
      d3drm: Return error if setting viewport field-of-view to zero or negative value.
      d3drm: Correct parameter count of several interface defines.

Józef Kucia (2):
      dxgi: Obey image count limits for Vulkan swapchains.
      wined3d: Add support for GL_EXT_texture_shadow_lod.

Kristján Gerhardsson (1):
      wined3d: Add GPU information for various Mac GPUs.

Martin Storsjo (4):
      msvcrt: Provide the fmaf function on i386.
      msvcrt: Provide the fmal function using the existing fma implementation.
      msvcrt: Implement the fdim functions.
      msvcrt: Implement the tgamma functions.

Nikolay Sivov (5):
      kernel32/nls: Add LOCALE_SPERCENT locale data.
      kernel32/nls: Add LOCALE_SPERMILLE data.
      kernel32/nls: Add percent formatting values.
      kernel32/nls: Add locale data for positive and negative infinity.
      kernel32: Support FileBasicInfo case in SetFileInformationByHandle().

Qian Hong (1):
      advapi32: Initialize the LsaLookupSids() LSA_TRANSLATED_NAME.Name string properly.

Serge Gautherie (1):
      kernel32/tests: Test QueryFullProcessImageNameW() flags.

Zebediah Figura (12):
      d3dcompiler: Parse type name strings.
      mscorwks: New DLL.
      include: Add strongname.h.
      mscoree: Fix the signature for StrongNameSignatureVerification[Ex]().
      mscoree: Fake success from StrongNameSignatureVerificationEx().
      services: Fix the arguments to is_root_pnp_service().
      secur32: Use RtlComputeCrc32().
      dbghelp: Use RtlComputeCrc32().
      mspatcha: Use RtlComputeCrc32().
      mspatcha: Use the standard max() and min() macros.
      mfplat/tests: Link to uuid.
      mfplat: Implement CreatePropertyStore().

Zhiyi Zhang (4):
      dxgi/tests: Test output after using Alt+Enter to switch fullscreen.
      dxgi: Fix possible null output from d3d11_swapchain_GetFullscreenState.
      setupapi: Support full path enumerator in SetupDiGetClassDevs.
      winex11.drv: Add DriverDateData registry property to display adapters.

--
Alexandre Julliard
[email protected]