https://bugs.winehq.org/show_bug.cgi?id=40873
--- Comment #12 from Lam <winehq(a)lam.pl> ---
(In reply to Zeke Sonxx from comment #11)
To clarify, awesie's patches do NOT implement
dcl_input_ps. They merely bind
it to a nop, like so many other opcodes. This loses rendering accuracy, but
it's good enough in many cases (including Overwatch).
Good enough for the girls I go with! (Quake Champions; really bad FPS but
renders flawlessly on everything set to "low", I read the same about Overwatch,
that errors only begin to show up at higher visual settings.) So I thought this
might be helpful for other guys experiencing issues with all the different dx11
games.
Thanks for the clarification!
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