https://bugs.winehq.org/show_bug.cgi?id=40376
--- Comment #8 from Zentarim <zentarim(a)rambler.ru> ---
(In reply to Zentarim from comment #7)
Same problem in Warhammer 40000: Kill Team. Appears
only black window. In
wine log endless cycle of messages:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Ignoring blend factor
{0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 1.00000000e+00}.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend
not implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:dxgi:dxgi_swapchain_Present Unimplemented sync interval 1
fixme:dxgi:dxgi_swapchain_GetFullscreenState iface 0xa0d4940, fullscreen
0x33fa28, target (nil) stub!
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Ignoring blend factor
{0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 1.00000000e+00}.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend
not implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
Wine 1.8 or 1.8-staging. Nvidia GeForce9600. Core i5-760. Ubuntu 14.04.2 LTS,
Trusty Tahr
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