wine-commits August 2010

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  • 2 participants
  • 884 discussions

Alexandre Julliard : d3dx10: Use float instead of long in the spec files for 32-bit floating point values .
by Alexandre Julliard
13 years, 8 months

Alexandre Julliard : d3dx9: Use float instead of long in the spec files for 32-bit floating point values .
by Alexandre Julliard
13 years, 8 months

Alexandre Julliard : gdiplus: Use float instead of long in the spec file for 32-bit floating point values .
by Alexandre Julliard
13 years, 8 months

Alexandre Julliard : gdi32: Use float instead of long in the spec file for 32-bit floating point values .
by Alexandre Julliard
13 years, 8 months

Alexandre Julliard : d3drm: Use float instead of long in the spec file for 32-bit floating point values .
by Alexandre Julliard
13 years, 8 months

Alexandre Julliard : oleaut32: Use float instead of long in the spec file for 32-bit floating point values .
by Alexandre Julliard
13 years, 8 months

Alexandre Julliard : msvcrt: Use float instead of long in the spec file for 32-bit floating point values .
by Alexandre Julliard
13 years, 8 months

Alexandre Julliard : oleaut32: Use int64 in the spec file for 64-bit integers.
by Alexandre Julliard
13 years, 8 months

Alexandre Julliard : msvcrt: Use int64 in the spec file for 64-bit integers .
by Alexandre Julliard
13 years, 8 months

Alexandre Julliard : wininet: Use int64 in the spec file for 64-bit integers.
by Alexandre Julliard
13 years, 8 months
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