wine-commits May 2013

[email protected]
  • 2 participants
  • 498 discussions

Andrew Eikum : oleaut32: Pull TLIBATTR struct contents out.
by Alexandre Julliard
10 years, 11 months

Andrew Eikum : oleaut32: Store all Names in typelibs, too.
by Alexandre Julliard
10 years, 11 months

Andrew Eikum : oleaut32: Load and store all of the strings in a typelib.
by Alexandre Julliard
10 years, 11 months

André Hentschel : ntdll: Actually store PC in RtlCaptureContext on ARM.
by Alexandre Julliard
10 years, 11 months

Henri Verbeet : d3drm: Avoid LPDIRECT3DRMANIMATIONSET2.
by Alexandre Julliard
10 years, 11 months

Henri Verbeet : d3drm: Avoid LPDIRECT3DRMANIMATIONSET.
by Alexandre Julliard
10 years, 11 months

Henri Verbeet : d3d10core/tests: Add a small test for ID3D10Device_CreatePredicate().
by Alexandre Julliard
10 years, 11 months

Henri Verbeet : d3d10core: Implement d3d10_device_CreatePredicate().
by Alexandre Julliard
10 years, 11 months

Henri Verbeet : wined3d: Get rid of the unused "half" GLSL variable in shader_glsl_ffp_vertex_lighting().
by Alexandre Julliard
10 years, 11 months

Austin English : msvcrt: Remove warning hack.
by Alexandre Julliard
10 years, 11 months
Results per page: