wine-commits April 2015

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  • 2 participants
  • 451 discussions

Henri Verbeet : ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() ( Valgrind).
by Alexandre Julliard
9 years

Henri Verbeet : ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind).
by Alexandre Julliard
9 years

Henri Verbeet : dxgi: Initialize auto_restore_display_mode in dxgi_factory_CreateSwapChain() ( Valgrind).
by Alexandre Julliard
9 years

Matteo Bruni : wined3d: Use string_buffer_sprintf() in shader_glsl_generate_ffp_fragment_shader().
by Alexandre Julliard
9 years

Matteo Bruni : wined3d: Use string_buffer_sprintf() in handle_ps3_input().
by Alexandre Julliard
9 years

Matteo Bruni : ddraw/tests: Add a ddraw7 specular lighting test.
by Alexandre Julliard
9 years

Matteo Bruni : d3d8/tests: Add a specular lighting test.
by Alexandre Julliard
9 years

Matteo Bruni : d3d9/tests: Add spotlight and light range tests.
by Alexandre Julliard
9 years

Alex Henrie : comdlg32: Remove unused string resource "Borders".
by Alexandre Julliard
9 years

YongHao Hu : msvcp120/tests: Free msvcp120 library.
by Alexandre Julliard
9 years
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