wine-commits March 2021

[email protected]
  • 2 participants
  • 1163 discussions

Alexandre Julliard : ntdll: Allow using the .fake files from the build tree as PE mapping placeholders.
by Alexandre Julliard
3 years, 2 months

Alexandre Julliard : ntdll: Load builtin exe without a corresponding file only before the prefix is fully initialized.
by Alexandre Julliard
3 years, 2 months

Alexandre Julliard : ntdll: Make sure the argv array matches the Unicode version, even when launching start.exe.
by Alexandre Julliard
3 years, 2 months

Zebediah Figura : vkd3d-shader: Create a separate variable for output varyings.
by Alexandre Julliard
3 years, 2 months

Zebediah Figura : vkd3d-shader: Store the function return semantic in the return variable.
by Alexandre Julliard
3 years, 2 months

Zebediah Figura : vkd3d-shader: Create a separate variable for input varyings.
by Alexandre Julliard
3 years, 2 months

Zebediah Figura : vkd3d-shader: Check for missing semantics on entry function parameters.
by Alexandre Julliard
3 years, 2 months

Zebediah Figura : vkd3d-shader: Create a separate variable for uniforms.
by Alexandre Julliard
3 years, 2 months

Vijay Kiran Kamuju : dhtmled.ocx: Implement IOleObject::SetExtent and IOleObject::GetExtent functions.
by Alexandre Julliard
3 years, 2 months

Zebediah Figura : ntdll: Report SegDs to be identical to SegSs in x86_64 exception handlers.
by Alexandre Julliard
3 years, 2 months
Results per page: