Module: vkd3d
Branch: master
Commit: 081239fd907282668d1ca62ea84ba8abd2d823aa
URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=081239fd907282668d1ca62…
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Apr 30 14:33:44 2019 +0200
vkd3d: Trace returned features.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
libs/vkd3d/device.c | 32 ++++++++++++++++++++++++++++++--
1 file changed, 30 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 5364df2..0645579 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -2129,6 +2129,22 @@ static HRESULT STDMETHODCALLTYPE
d3d12_device_CheckFeatureSupport(ID3D12Device *
*data = device->feature_options;
+ TRACE("Double precision shader ops %#x.\n",
data->DoublePrecisionFloatShaderOps);
+ TRACE("Output merger logic op %#x.\n",
data->OutputMergerLogicOp);
+ TRACE("Shader min precision support %#x.\n",
data->MinPrecisionSupport);
+ TRACE("Tiled resources tier %#x.\n", data->TiledResourcesTier);
+ TRACE("Resource binding tier %#x.\n",
data->ResourceBindingTier);
+ TRACE("PS specified stencil ref %#x.\n",
data->PSSpecifiedStencilRefSupported);
+ TRACE("Typed UAV load and additional formats %#x.\n",
data->TypedUAVLoadAdditionalFormats);
+ TRACE("ROV %#x.\n", data->ROVsSupported);
+ TRACE("Conservative rasterization tier %#x.\n",
data->ConservativeRasterizationTier);
+ TRACE("Max GPU virtual address bits per resource %u.\n",
data->MaxGPUVirtualAddressBitsPerResource);
+ TRACE("Standard swizzle 64KB %#x.\n",
data->StandardSwizzle64KBSupported);
+ TRACE("Cross-node sharing tier %#x.\n",
data->CrossNodeSharingTier);
+ TRACE("Cross-adapter row-major texture %#x.\n",
data->CrossAdapterRowMajorTextureSupported);
+ TRACE("VP and RT array index from any shader without GS emulation
%#x.\n",
+
data->VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation);
+ TRACE("Resource heap tier %#x.\n", data->ResourceHeapTier);
return S_OK;
}
@@ -2148,7 +2164,7 @@ static HRESULT STDMETHODCALLTYPE
d3d12_device_CheckFeatureSupport(ID3D12Device *
return E_INVALIDARG;
}
- FIXME("Assuming device does not support tile based rendering.\n");
+ WARN("Assuming device does not support tile based rendering.\n");
data->TileBasedRenderer = FALSE;
data->UMA = TRUE;
@@ -2160,7 +2176,9 @@ static HRESULT STDMETHODCALLTYPE
d3d12_device_CheckFeatureSupport(ID3D12Device *
if (!(device->memory_properties.memoryTypes[i].propertyFlags &
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
data->CacheCoherentUMA = FALSE;
}
- TRACE("UMA: %#x CacheCoherentUMA: %#x.\n", data->UMA,
data->CacheCoherentUMA);
+
+ TRACE("Tile based renderer %#x, UMA %#x, cache coherent UMA
%#x.\n",
+ data->TileBasedRenderer, data->UMA,
data->CacheCoherentUMA);
return S_OK;
}
@@ -2185,6 +2203,8 @@ static HRESULT STDMETHODCALLTYPE
d3d12_device_CheckFeatureSupport(ID3D12Device *
if (data->MaxSupportedFeatureLevel < fl && fl <=
vulkan_info->max_feature_level)
data->MaxSupportedFeatureLevel = fl;
}
+
+ TRACE("Max supported feature level %#x.\n",
data->MaxSupportedFeatureLevel);
return S_OK;
}
@@ -2258,6 +2278,7 @@ static HRESULT STDMETHODCALLTYPE
d3d12_device_CheckFeatureSupport(ID3D12Device *
vkd3d_restrict_format_support_for_feature_level(data);
+ TRACE("Format %#x, support1 %#x, support2 %#x.\n", data->Format,
data->Support1, data->Support2);
return S_OK;
}
@@ -2287,6 +2308,9 @@ static HRESULT STDMETHODCALLTYPE
d3d12_device_CheckFeatureSupport(ID3D12Device *
data->MaxGPUVirtualAddressBitsPerResource =
options->MaxGPUVirtualAddressBitsPerResource;
data->MaxGPUVirtualAddressBitsPerProcess =
options->MaxGPUVirtualAddressBitsPerResource;
+
+ TRACE("Max GPU virtual address bits per resource %u, Max GPU virtual
address bits per process %u.\n",
+ data->MaxGPUVirtualAddressBitsPerResource,
data->MaxGPUVirtualAddressBitsPerProcess);
return S_OK;
}
@@ -2303,6 +2327,8 @@ static HRESULT STDMETHODCALLTYPE
d3d12_device_CheckFeatureSupport(ID3D12Device *
TRACE("Request shader model %#x.\n", data->HighestShaderModel);
data->HighestShaderModel = D3D_SHADER_MODEL_5_1;
+
+ TRACE("Shader model %#x.\n", data->HighestShaderModel);
return S_OK;
}
@@ -2318,6 +2344,8 @@ static HRESULT STDMETHODCALLTYPE
d3d12_device_CheckFeatureSupport(ID3D12Device *
FIXME("Root signature version 1_1 not supported yet.\n");
data->HighestVersion = D3D_ROOT_SIGNATURE_VERSION_1_0;
+
+ TRACE("Root signature version %#x.\n", data->HighestVersion);
return S_OK;
}