Module: wine
Branch: master
Commit: 90bd6dc3eedda2c65308258ca49056d006fae222
URL:
https://source.winehq.org/git/wine.git/?a=commit;h=90bd6dc3eedda2c65308258c…
Author: Paul Gofman <gofmanp(a)gmail.com>
Date: Tue Dec 18 19:57:24 2018 +0300
d3d8: Fix crash in d3d8_vertexbuffer_Release().
Signed-off-by: Paul Gofman <gofmanp(a)gmail.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/d3d8/buffer.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index 58aaff2..887ecf4 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -74,12 +74,13 @@ static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8
*iface)
if (!refcount)
{
+ struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
IDirect3DDevice8 *device = buffer->parent_device;
wined3d_mutex_lock();
wined3d_buffer_decref(buffer->wined3d_buffer);
- if (buffer->draw_buffer)
- wined3d_buffer_decref(buffer->draw_buffer);
+ if (draw_buffer)
+ wined3d_buffer_decref(draw_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */