Module: vkd3d
Branch: master
Commit: 5da59641b038dbe1cf5f2ea4fdb15d051e6f70d7
URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=5da59641b038dbe1cf5f2ea…
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Mon Apr 29 11:38:13 2019 +0200
vkd3d: Share Vulkan render pass objects between D3D12 pipeline states.
For example, World of Warcraft creates 28 render passes for pipeline
state objects instead of 600+ render passes. Other games appears to use
similarly low number of render passes, e.g. 8, 17, 26, 60.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
libs/vkd3d/device.c | 6 +-
libs/vkd3d/state.c | 260 ++++++++++++++++++++++++++++++++++++++-------
libs/vkd3d/vkd3d_private.h | 30 +++++-
3 files changed, 254 insertions(+), 42 deletions(-)
Diff:
https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=5da59641b038dbe1cf5…