Module: wine
Branch: master
Commit: 267a154be7ee0223d6cb74151b034d2f687c480f
URL:
https://source.winehq.org/git/wine.git/?a=commit;h=267a154be7ee0223d6cb7415…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Mar 30 17:39:14 2018 +0430
wined3d: Add some traces to fbo_blitter_blit().
For easier debugging.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/wined3d/surface.c | 18 +++++++++++++++---
1 file changed, 15 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 8d7aaf2..ee325a1 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2192,6 +2192,12 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum
wined3d_blit
struct wined3d_device *device;
struct wined3d_blitter *next;
+ TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u,
src_location %s, src_rect %s, "
+ "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s,
colour_key %p, filter %s.\n",
+ blitter, op, context, src_texture, src_sub_resource_idx,
wined3d_debug_location(src_location),
+ wine_dbgstr_rect(src_rect), dst_texture, dst_sub_resource_idx,
wined3d_debug_location(dst_location),
+ wine_dbgstr_rect(dst_rect), colour_key, debug_d3dtexturefiltertype(filter));
+
src_resource = &src_texture->resource;
dst_resource = &dst_texture->resource;
@@ -2208,9 +2214,15 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum
wined3d_blit
if (!fbo_blitter_supported(blit_op, context->gl_info,
src_resource, src_location, dst_resource, dst_location))
{
- if ((next = blitter->next))
- return next->ops->blitter_blit(next, op, context, src_texture,
src_sub_resource_idx, src_location,
- src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect,
colour_key, filter);
+ if (!(next = blitter->next))
+ {
+ ERR("No blitter to handle blit op %#x.\n", op);
+ return dst_location;
+ }
+
+ TRACE("Forwarding to blitter %p.\n", next);
+ return next->ops->blitter_blit(next, op, context, src_texture,
src_sub_resource_idx, src_location,
+ src_rect, dst_texture, dst_sub_resource_idx, dst_location, dst_rect,
colour_key, filter);
}
if (blit_op == WINED3D_BLIT_OP_COLOR_BLIT)