[Bug 9659] Guild Wars: Rendering of 3D models broken

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Dec 9 17:43:54 CST 2007


--- Comment #37 from Dustin McCartney <dustin.mccartney.public at gmail.com>  2007-12-09 17:43:53 ---
(In reply to comment #36)
> The last report is a different bug, fixed in git already. It was caused by
> incorrect rounding of floats to ints in GLSL shaders. We applied the shader
> model 2.0 / 3.0 round to nearest, while 1.x shaders that guild wars uses
> perform a floor(), even though the docs say otherwise.

Well then...  my bad.  :-)  Thanks for the update.  I'll git and build to
verify this is fixed then.  :-D


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