[Bug 10423] New: shader_glsl_lit() glitch
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Nov 11 17:32:51 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=10423
Summary: shader_glsl_lit() glitch
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: chris at chris-wilson.co.uk
Created an attachment (id=9117)
--> (http://bugs.winehq.org/attachment.cgi?id=9117)
Restore the src.x>0 conditional
Some objects in Civ4 (and other games) are rendered incorrectly as a solid
colour (using the nvidia 100.14.19 driver). A git bisection identified
commit 468309e055b5e14f6da919b173eb199954b65ef1
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sun Oct 28 21:21:24 2007 +0100
wined3d: Get rid of the conditionals in the glsl lit implementation.
as the first bad commit. Applying the reverted patch to head confirms that it
is the same issue. Reading the patch it would appear to be an incorrect
transformation if the GLSL specification of pow() defines 0^0 as 1 (my edition
of the orange book does not specify its behavior).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list