[Bug 10423] shader_glsl_lit() glitch
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Nov 12 13:59:56 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=10423
--- Comment #2 from Stefan Dösinger <stefandoesinger at gmx.at> 2007-11-12 13:59:56 ---
Hmm indeed, lit defines 0^0 as 1, while glsl leaves it undefined. Does it also
work to test for power == 0.0 instead of src0.x?
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