[Bug 10557] New: HalfLife 2: grafic glitches on GF8600GTS when GLSL enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 24 09:57:27 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=10557

           Summary: HalfLife 2: grafic glitches on GF8600GTS when GLSL
                    enabled
           Product: Wine
           Version: CVS/GIT
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: major
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: Helmut.henig at gmx.at


Created an attachment (id=9311)
 --> (http://bugs.winehq.org/attachment.cgi?id=9311)
Output from stderr while running steam+hl2

Enabling GLSL on a GF8600GTS using the current stable drivers (100.14.23) and
the current beta drivers (169.04) creates major grafic glitches in HL2. The
font of the menu isn't visible (=or better said the menu itself isn't visible)
and the grafic looks distorted (parts are drawn a bit wrong). This happens with
HL2 and HL2:LC and HL2:Episode 1. Disabling GLSL (UseGLSL set to disabled)
everything is rendered correctly.
The output of wine shows many GL_INVALID_OPERATION (Log is attached). 

Configuration:

CPU: AMD A64 X2 4600+ (S939)
RAM: 3 GiB DDR
GPU: nVidia Corporation GeForce 8600 GTS
Sound: SB Audigy2 using Alsa 
OS: Arch Linux (64Bit) using a 32Bit 'chroot' for 32Bit applications (like
wine)
X: X.Org X Server 1.4.0, X Protocol Version 11, Revision 0
Kernel: 2.6.23-ARCH SMP PREEMPT


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